public static void LinkFaceBookToPlayFab() { DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.LinkFacebookId); var request = new LinkFacebookAccountRequest { AccessToken = AccessToken.CurrentAccessToken.TokenString }; PlayFabClientAPI.LinkFacebookAccount(request, OnLinkSuccess, error => { if (!error.ErrorMessage.Contains("already linked")) // ew, gotta get better error codes { PF_Bridge.RaiseCallbackError(error.ErrorMessage, PlayFabAPIMethods.LinkFacebookId, MessageDisplayStyle.error); return; } PF_Bridge.RaiseCallbackSuccess(string.Empty, PlayFabAPIMethods.LinkFacebookId, MessageDisplayStyle.none); Action <bool> afterConfirm = (bool response) => { if (!response) { return; } DialogCanvasController.RequestLoadingPrompt(PlayFabAPIMethods.LinkFacebookId); request.ForceLink = true; PlayFabClientAPI.LinkFacebookAccount(request, OnLinkSuccess, PF_Bridge.PlayFabErrorCallback); }; DialogCanvasController.RequestConfirmationPrompt("Caution!", "Your current facebook account is already linked to another Unicorn Battle player. Do you want to force-bind your Facebook account to this player?", afterConfirm); }); }
//public void LoginWithKong(string authTicket, long userId, Action<LoginResult> loginSuccess, Action<PlayFabError> loginFailure) //{ // var request = new LoginWithCustomIDRequest { CustomId = userId.ToString(), CreateAccount = false }; // PlayFabClientAPI.LoginWithCustomID(request, (LoginResult loginResult) => { OnPlayerLogin(); loginSuccess.Invoke(loginResult); IsLogged = true; PlayFabId = loginResult.PlayFabId; }, (PlayFabError e) => loginFailure.Invoke(e)); //} //public void LinkKongregateAccount(string authTicket, long userId, Action<LinkCustomIDResult> callBack) //{ // var request = new LinkCustomIDRequest { CustomId = userId.ToString(), ForceLink = false }; // PlayFabClientAPI.LinkCustomID(request, callBack, (PlayFabError e) => callBack(null)); //} public void LinkFacebookAccount(string accessToken, Action <LinkFacebookAccountResult> callBack, Action <PlayFabError> error) { var request = new LinkFacebookAccountRequest { AccessToken = accessToken, ForceLink = false }; PlayFabClientAPI.LinkFacebookAccount(request, callBack, error); }
/// <summary> /// Function to add the Facebook link in PlayFab /// </summary> /// <param name="facebookToken"></param> public void AddFacebookLink(string facebookToken) { var request = new LinkFacebookAccountRequest { AccessToken = facebookToken }; PlayFabClientAPI.LinkFacebookAccount(request, AddFacebookSuccess, OnFailure); }
public static IEnumerator <LinkFacebookAccountResult> LinkFacebook() { IEnumerator <string> getAccessTokenCoroutine = GetFacebookAccessToken(); string accessToken = null; while (getAccessTokenCoroutine.MoveNext()) { accessToken = getAccessTokenCoroutine.Current; } var request = new LinkFacebookAccountRequest { AccessToken = accessToken }; return(Do <LinkFacebookAccountRequest, LinkFacebookAccountResult>(request, PlayFabClientAPI.LinkFacebookAccount)); }
private IEnumerator <LinkFacebookAccountResult> LinkFacebookCoroutine() { var accessToken = this.GetFacebookAccessToken(); while (accessToken.IsDone == false) { yield return(default(LinkFacebookAccountResult)); } var request = new LinkFacebookAccountRequest { AccessToken = accessToken.Value }; var link = PF.Do <LinkFacebookAccountRequest, LinkFacebookAccountResult>(request, PlayFabClientAPI.LinkFacebookAccount); while (link.IsDone == false) { yield return(default(LinkFacebookAccountResult)); } yield return(link.Value); }