/// <summary> /// Not implemented yet. /// </summary> public static void LinkDevice(PlayFab.ClientModels.LoginResult result = null) { #if UNITY_ANDROID LinkAndroidDeviceIDRequest request = new LinkAndroidDeviceIDRequest() { AndroidDeviceId = DBManager.GetDeviceId(), ForceLink = true, OS = SystemInfo.operatingSystem, AndroidDevice = SystemInfo.deviceModel, }; PlayFabClientAPI.LinkAndroidDeviceID(request, UnlinkCustomId, OnLinkError); #elif UNITY_IOS LinkIOSDeviceIDRequest request = new LinkIOSDeviceIDRequest() { DeviceId = DBManager.GetDeviceId(), ForceLink = true, OS = SystemInfo.operatingSystem, DeviceModel = SystemInfo.deviceModel }; PlayFabClientAPI.LinkIOSDeviceID(request, UnlinkCustomId, OnLinkError); #else LinkCustomIDRequest request = new LinkCustomIDRequest() { CustomId = DBManager.GetDeviceId(), ForceLink = true }; PlayFabClientAPI.LinkCustomID(request, UnlinkCustomId, OnLinkError); #endif }
/// <summary> /// Links a mobile device to a PlayFab account via the unique device id (A device can only be linked to one account at a time) /// </summary> public static void LinkDeviceId() { if (!GetDeviceId()) { return; } UnityAction <PlayFabError> onLinkError = error => { PF_Bridge.RaiseCallbackError("Unable to link device: " + error.ErrorMessage, PlayFabAPIMethods.LinkDeviceID, MessageDisplayStyle.error); }; if (!string.IsNullOrEmpty(android_id)) { Debug.Log("Linking Android"); var request = new LinkAndroidDeviceIDRequest { AndroidDeviceId = android_id }; PlayFabClientAPI.LinkAndroidDeviceID(request, null, error => { onLinkError(error); }); } else if (!string.IsNullOrEmpty(ios_id)) { Debug.Log("Linking iOS"); var request = new LinkIOSDeviceIDRequest { DeviceId = ios_id }; PlayFabClientAPI.LinkIOSDeviceID(request, null, error => { onLinkError(error); }); } }
public void LinkPlayFabDeviceID() { var request = new LinkAndroidDeviceIDRequest { AndroidDeviceId = SystemInfo.deviceUniqueIdentifier }; PlayFabClientAPI.LinkAndroidDeviceID(request, OnLinkDeviceIDSuccess, OnLinkDeviceIDFailure); }
private void LinkAndroidID() { LinkAndroidDeviceIDRequest request = new LinkAndroidDeviceIDRequest(); request.AndroidDeviceId = SystemInfo.deviceUniqueIdentifier; PlayFabClientAPI.LinkAndroidDeviceID(request, AndroidLinked, OnPlayFabError); }
void LinkMobileID() { if (Application.platform == RuntimePlatform.IPhonePlayer) { var linkIOSRequest = new LinkIOSDeviceIDRequest { DeviceId = GetMobileID() }; PlayFabClientAPI.LinkIOSDeviceID(linkIOSRequest, result => { CloseSignInScreen(); EndLogin(); Debug.Log("Linked Mobile ID"); }, failed => { CloseSignInScreen(); EndLogin(); Debug.Log("failed to link Mobile ID"); }); } else if (Application.platform == RuntimePlatform.Android) { var linkAndroidRequest = new LinkAndroidDeviceIDRequest { AndroidDeviceId = GetMobileID() }; PlayFabClientAPI.LinkAndroidDeviceID(linkAndroidRequest, result => { CloseSignInScreen(); EndLogin(); Debug.Log("Linked Mobile ID"); }, failed => { CloseSignInScreen(); EndLogin(); Debug.Log("failed to link Mobile ID"); }); } else { var linkIOSRequest = new LinkIOSDeviceIDRequest { DeviceId = GetMobileID() }; PlayFabClientAPI.LinkIOSDeviceID(linkIOSRequest, result => { CloseSignInScreen(); EndLogin(); Debug.Log("Linked Mobile ID"); }, failed => { CloseSignInScreen(); EndLogin(); Debug.Log("failed to link Mobile ID"); }); } }
public void LinkDeviceToAccount(Callback <bool> i_requestCallback) { StartRequest("Linking device to account"); #if UNITY_EDITOR LinkCustomIDRequest request = new LinkCustomIDRequest() { CustomId = SystemInfo.deviceUniqueIdentifier, ForceLink = true }; PlayFabClientAPI.LinkCustomID(request, (result) => { RequestComplete("LinkDeviceToAccount() compete, success", LogTypes.Info); i_requestCallback(true); }, (error) => { HandleError(error, "LinkDeviceToAccount() complete, error"); i_requestCallback(false); }); #elif UNITY_ANDROID LinkAndroidDeviceIDRequest request = new LinkAndroidDeviceIDRequest() { AndroidDeviceId = SystemInfo.deviceUniqueIdentifier, ForceLink = true }; PlayFabClientAPI.LinkAndroidDeviceID(request, (result) => { RequestComplete("LinkDeviceToAccount() compete, success", LogTypes.Info); i_requestCallback(true); }, (error) => { HandleError(error, "LinkDeviceToAccount() complete, error"); i_requestCallback(false); }); #elif UNITY_IOS LinkIOSDeviceIDRequest request = new LinkIOSDeviceIDRequest() { DeviceId = SystemInfo.deviceUniqueIdentifier, ForceLink = true }; PlayFabClientAPI.LinkIOSDeviceID(request, (result) => { RequestComplete("LinkDeviceToAccount() compete, success", LogTypes.Info); i_requestCallback(true); }, (error) => { HandleError(error, "LinkDeviceToAccount() complete, error"); i_requestCallback(false); }); #endif }
private void LinkDevice() { #if UNITY_ANDROID var requestAndroidLink = new LinkAndroidDeviceIDRequest { AndroidDeviceId = ReturnMobileID(), ForceLink = true }; PlayFabClientAPI.LinkAndroidDeviceID(requestAndroidLink, OnAndroidLinkSuccess, OnAndroidLinkFailure); #endif #if UNITY_IOS var requestIOSLink = new LinkIOSDeviceIDRequest { DeviceId = ReturnMobileID(), ForceLink = true }; PlayFabClientAPI.LinkIOSDeviceID(requestIOSLink, OnIOSLinkSuccess, OnIOSLinkFailure); #endif }
public void LinkAndroidDevice() { if (PlayerPrefs.HasKey(DeviceLinkedFlag) == false) { LinkAndroidDeviceIDRequest LinkRequest = new LinkAndroidDeviceIDRequest() { AndroidDeviceId = SystemInfo.deviceUniqueIdentifier, AndroidDevice = SystemInfo.deviceName, OS = "Android", ForceLink = true }; PlayFabClientAPI.LinkAndroidDeviceID(LinkRequest, OnLinkDeviceSuccess, (error) => { Debug.LogError("Got error Linking Android Device ID"); Debug.LogError(error.GenerateErrorReport()); }); } }
/// <summary> /// Links a mobile device to a PlayFab account via the unique device id (A device can only be linked to one account at a time) /// </summary> public static void LinkDeviceId() { if (GetDeviceId()) { PlayFabLoginCalls.RequestSpinner(); if (!string.IsNullOrEmpty(android_id)) { Debug.Log("Linking Android"); LinkAndroidDeviceIDRequest request = new LinkAndroidDeviceIDRequest(); request.AndroidDeviceId = android_id; PlayFabClientAPI.LinkAndroidDeviceID(request, OnLinkAndroidDeviceIdSuccess, OnPlayFabCallbackError); } else if (!string.IsNullOrEmpty(ios_id)) { Debug.Log("Linking iOS"); LinkIOSDeviceIDRequest request = new LinkIOSDeviceIDRequest(); request.DeviceId = ios_id; PlayFabClientAPI.LinkIOSDeviceID(request, OnLinkIosDeviceIdSuccess, OnPlayFabCallbackError); } } }
void LinkMobileID() { if (Application.platform == RuntimePlatform.IPhonePlayer) { var linkIOSRequest = new LinkIOSDeviceIDRequest { DeviceId = GetMobileID() }; PlayFabClientAPI.LinkIOSDeviceID(linkIOSRequest, result => { EndLogin(); Debug.Log("Linked Mobile ID"); }, failed => { switch (failed.Error) { default: EndLogin(); break; } Debug.Log("failed to link Mobile ID"); }); } else if (Application.platform == RuntimePlatform.Android) { var linkAndroidRequest = new LinkAndroidDeviceIDRequest { AndroidDeviceId = GetMobileID() }; PlayFabClientAPI.LinkAndroidDeviceID(linkAndroidRequest, result => { EndLogin(); Debug.Log("Linked Mobile ID"); }, failed => { switch (failed.Error) { default: EndLogin(); break; } Debug.Log("failed to link Mobile ID"); }); } else { var linkIOSRequest = new LinkIOSDeviceIDRequest { DeviceId = GetMobileID() }; PlayFabClientAPI.LinkIOSDeviceID(linkIOSRequest, result => { EndLogin(); Debug.Log("Linked Mobile ID"); }, failed => { switch (failed.Error) { default: EndLogin(); break; } Debug.Log("failed to link Mobile ID"); }); } }