示例#1
0
            public IEnumerator when_shoot_should_using_the_default_ammo()
            {
                Linear_gun gun    = weapon.GetComponent <Linear_gun>();
                var        bullet = gun.shot();

                yield return(new WaitForSeconds(1));

                target.assert_collision_enter(bullet);
                MonoBehaviour.DestroyImmediate(bullet);
            }
            public IEnumerator when_hit_should_destroy_the_bullet()
            {
                Linear_gun gun    = weapon.GetComponent <Linear_gun>();
                var        bullet = gun.shot();

                yield return(new WaitForSeconds(1));

                helper.game_object.comp.is_null(bullet);
                target.assert_not_collision_enter();
            }