public static LinearPosition UpdateModel(LinearPosition m, LinearPositionViewModel vm) { m.Id = vm.Id; m.Max = vm.Max; m.Min = vm.Min; m.Pos = vm.Pos; m.Direction = vm.Direction; return(m); }
public static LinearPositionViewModel UpdateViewModel(LinearPositionViewModel vm, LinearPosition m) { vm.Id = m.Id; vm.Max = m.Max; vm.Min = m.Min; vm.Pos = m.Pos; vm.Direction = m.Direction; vm.Value = m.Pos; return(vm); }
public float VolumeFromDistance(Vector2 position, float fade, float max) { return(LinearPosition.VolumeFromDistance(position, fade, max)); }