protected override void OnDraw(Canvas canvas)
 {
     base.OnDraw(canvas);
     if (mGrandientMatrix != null)
     {
         mTranslate += mViewWidth / 5;
         if (mTranslate > 2 * mViewWidth)
         {
             mTranslate = -mViewWidth;
         }
         mGrandientMatrix.SetTranslate(mTranslate, 0);
         mLinearGradient.SetLocalMatrix(mGrandientMatrix);
         PostInvalidateDelayed(30);
     }
 }
示例#2
0
        private void CalculateMatrices()
        {
            _shouldDraw = true;

            if (!_isFoldPrepared)
            {
                return;
            }

            if (FloatNearlyEqual(_foldFactor, 1))
            {
                _shouldDraw = false;
                return;
            }

            if (FloatNearlyEqual(_foldFactor, 0) && _previousFoldFactor > 0 && FoldEnded != null)
            {
                FoldEnded(this, EventArgs.Empty);
            }

            if (FloatNearlyEqual(_previousFoldFactor, 0) && _foldFactor > 0 && FoldStarted != null)
            {
                FoldStarted(this, EventArgs.Empty);
            }

            _previousFoldFactor = _foldFactor;

            for (var i = 0; i < _numberOfFolds; i++)
            {
                _matrix[i].Reset();
            }

            var translationFactor = 1 - _foldFactor;

            var translatedDistance = _isHorizontal
                ? _originalWidth * translationFactor
                : _originalHeight * translationFactor;

            var translatedDistancePerFold = Math.Round(translatedDistance / _numberOfFolds);

            _foldDrawWidth =
                (float)(_foldMaxWidth < translatedDistancePerFold ? translatedDistancePerFold : _foldMaxWidth);
            _foldDrawHeight =
                (float)(_foldMaxHeight < translatedDistancePerFold ? translatedDistancePerFold : _foldMaxHeight);

            var translatedDistanceFoldSquared = translatedDistancePerFold * translatedDistancePerFold;

            var depth = _isHorizontal
                ? (float)Math.Sqrt(_foldDrawWidth * _foldDrawWidth - translatedDistanceFoldSquared)
                : (float)Math.Sqrt(_foldDrawHeight * _foldDrawHeight - translatedDistanceFoldSquared);

            var scaleFactor = DepthConstant / (DepthConstant + depth);

            float scaledWidth, scaledHeight;

            if (_isHorizontal)
            {
                scaledWidth  = _foldDrawWidth * translationFactor;
                scaledHeight = _foldDrawHeight * scaleFactor;
            }
            else
            {
                scaledWidth  = _foldDrawWidth * scaleFactor;
                scaledHeight = _foldDrawHeight * translationFactor;
            }

            var topScaledPoint    = (_foldDrawHeight - scaledHeight) / 2.0f;
            var bottomScaledPoint = topScaledPoint + scaledHeight;

            var leftScaledPoint  = (_foldDrawWidth - scaledWidth) / 2.0f;
            var rightScaledPoint = leftScaledPoint + scaledWidth;

            var anchorPoint = _isHorizontal ? AnchorFactor * _originalWidth : AnchorFactor * _originalHeight;

            var midFold = _isHorizontal ? (anchorPoint / _foldDrawWidth) : anchorPoint / _foldDrawHeight;

            _src[0] = 0;
            _src[1] = 0;
            _src[2] = 0;
            _src[3] = _foldDrawHeight;
            _src[4] = _foldDrawWidth;
            _src[5] = 0;
            _src[6] = _foldDrawWidth;
            _src[7] = _foldDrawHeight;

            for (var i = 0; i < _numberOfFolds; i++)
            {
                var isEven = (i % 2 == 0);

                if (_isHorizontal)
                {
                    _dst[0] = (anchorPoint > i * _foldDrawWidth) ? anchorPoint
                              + (i - midFold) * scaledWidth : anchorPoint
                              - (midFold - i) * scaledWidth;
                    _dst[1] = isEven ? 0 : topScaledPoint;
                    _dst[2] = _dst[0];
                    _dst[3] = isEven ? _foldDrawHeight : bottomScaledPoint;
                    _dst[4] = (anchorPoint > (i + 1) * _foldDrawWidth) ? anchorPoint
                              + (i + 1 - midFold) * scaledWidth
                            : anchorPoint - (midFold - i - 1) * scaledWidth;
                    _dst[5] = isEven ? topScaledPoint : 0;
                    _dst[6] = _dst[4];
                    _dst[7] = isEven ? bottomScaledPoint : _foldDrawHeight;
                }
                else
                {
                    _dst[0] = isEven ? 0 : leftScaledPoint;
                    _dst[1] = (anchorPoint > i * _foldDrawHeight) ? anchorPoint
                              + (i - midFold) * scaledHeight : anchorPoint
                              - (midFold - i) * scaledHeight;
                    _dst[2] = isEven ? leftScaledPoint : 0;
                    _dst[3] = (anchorPoint > (i + 1) * _foldDrawHeight) ? anchorPoint
                              + (i + 1 - midFold) * scaledHeight
                            : anchorPoint - (midFold - i - 1) * scaledHeight;
                    _dst[4] = isEven ? _foldDrawWidth : rightScaledPoint;
                    _dst[5] = _dst[1];
                    _dst[6] = isEven ? rightScaledPoint : _foldDrawWidth;
                    _dst[7] = _dst[3];
                }

                for (var j = 0; j < NumOfPolyPoints; j++)
                {
                    _dst[j] = (float)Math.Round(_dst[j]);
                }

                if (_isHorizontal)
                {
                    if (_dst[4] <= _dst[0] || _dst[6] <= _dst[2])
                    {
                        _shouldDraw = false;
                        return;
                    }
                }
                else
                {
                    if (_dst[3] <= _dst[1] || _dst[7] <= _dst[5])
                    {
                        _shouldDraw = false;
                        return;
                    }
                }

                _matrix[i].SetPolyToPoly(_src, 0, _dst, 0, NumOfPolyPoints / 2);
            }

            var alpha = (int)(_foldFactor * 255 * ShadingAlpha);

            _solidShadow.Color = Color.Argb(alpha, 0, 0, 0);

            if (_isHorizontal)
            {
                _shadowGradientMatrix.SetScale(_foldDrawWidth, 1);
                _shadowLinearGradient.SetLocalMatrix(_shadowGradientMatrix);
            }
            else
            {
                _shadowGradientMatrix.SetScale(1, _foldDrawHeight);
                _shadowLinearGradient.SetLocalMatrix(_shadowGradientMatrix);
            }

            _gradientShadow.Alpha = alpha;
        }