public void SetUp() { nodeFactory = new NodeFactory(ModelType.Frame2D); start = nodeFactory.CreateFor2DTruss(0, 0); end = nodeFactory.CreateFor2DTruss(1, 0); elementFactory = new ElementFactory(ModelType.Frame2D); material = new GenericElasticMaterial(0, 1, 0, 1); section = new GenericCrossSection(1, 1, 1, 1); beam = elementFactory.CreateLinear3DBeam(start, end, material, section); SUT = new Linear3DBernoulliBeamStiffnessMatrixBuilder(beam); }
public void SetUp() { nodeFactory = new NodeFactory(ModelType.Frame2D); start = nodeFactory.CreateFor2DTruss(0, 0); end = nodeFactory.CreateFor2DTruss(1, 0); elementFactory = new ElementFactory(ModelType.Frame2D); material = new GenericElasticMaterial(0, 1, 0, 1); section = new GenericCrossSection(1, 1, 1, 1); beam = elementFactory.CreateLinear3DBeam(start, end, material, section); SUT = new Linear3DBernoulliBeamStiffnessMatrixBuilder(beam); }
public void SetUp() { ModelType modelType = ModelType.Beam1D; nodeFactory = new NodeFactory(modelType); start = nodeFactory.Create(0); end = nodeFactory.Create(1); elementFactory = new ElementFactory(modelType); material = new GenericElasticMaterial(0, 0.1, 0, 0); section = new SolidRectangle(0.1, 1); SUT = elementFactory.CreateLinear3DBeam(start, end, material, section); }