public void Reset() { if (hands != null) { for (int i = 0; i < hands.GetLength(0); i++) { if (hands[i].last != null) { Line_Ctrl LC_select = hands[i].last; while (LC_select.Prev != null) { LC_select = LC_select.Prev; LC_select.Prev.prep_Destroy(); } LC_select.prep_Destroy(); } if (hands[i].Posledni != null) { hands[i].vybrany = hands[i].Posledni; while (hands[i].vybrany.Prev != null) { hands[i].vybrany = hands[i].vybrany.Prev; Destroy(hands[i].vybrany.Next.gameObject); } Destroy(hands[i].vybrany.gameObject); } } } }
public void Reset(int[] data) { Select_hand(0); predznamenani = 0; takt = 16; if (hands != null) { for (int i = 0; i < hands.GetLength(0); i++) { if (hands[i].last != null) { Line_Ctrl LC_select = hands[i].last; while (LC_select.Prev != null) { LC_select = LC_select.Prev; LC_select.Prev.prep_Destroy(); } LC_select.prep_Destroy(); } if (hands[i].Posledni != null) { hands[i].vybrany = hands[i].Posledni; while (hands[i].vybrany.Prev != null) { hands[i].vybrany = hands[i].vybrany.Prev; Destroy(hands[i].vybrany.Next.gameObject); } Destroy(hands[i].vybrany.gameObject); } } } Create(data); }
public Line_Ctrl Add_line(Holder hold) { GameObject novy = Instantiate(proto_linka, paper.transform, false); novy.gameObject.name = "linka " + hold.linek + " " + hold.id; GameObject klic = Instantiate(proto_klic, paper.transform, false); klic.gameObject.name = "klic " + hold.linek + " " + hold.id; GameObject end = Instantiate(proto_end, paper.transform, false); end.gameObject.name = "end " + hold.linek + " " + hold.id; GameObject pred; if (hold.klic == 1) { pred = Instantiate(proto_pred_h, paper.transform, false); } else { pred = Instantiate(proto_pred_b, paper.transform, false); } pred.GetComponent <Predznamenani>().Activate(predznamenani); pred.gameObject.name = "pred " + hold.linek + " " + hold.id; int mod = hold.linek; if (hands.GetLength(0) > 1) { mod = hold.id + hold.linek * 2; } novy.transform.position = novy.transform.position + new Vector3(0, mod * vyska_linek, 0); klic.transform.position = klic.transform.position + new Vector3(0, mod * vyska_linek, 0); end.transform.position = end.transform.position + new Vector3(0, mod * vyska_linek, 0); pred.transform.position = pred.transform.position + new Vector3(0, mod * vyska_linek, 0); Line_Ctrl target = hold.last; Line_Ctrl LC = novy.GetComponent <Line_Ctrl>(); LC.master = hold; LC.id = hold.linek; LC.klic = klic; LC.end = end; LC.pred = pred; LC.SetActive(true); if (target != null) { target.Next = LC; LC.Prev = target; hold.last = LC; } else { hold.last = LC; hold.first = LC; hold.selected = LC; } hold.linek++; return(LC); }
public virtual void Adjust_HUD(Znak target) { Vector3 master_scale = gameObject.transform.parent.position; Vector3 ref_point = new Vector3(master_scale.x + modx, master_scale.y * 2 + mody); int mod = 0; if (target.Hand_id > 0) { mod = target.Hand_id - 1 + target.Pos_y; } if (select) { gameObject.transform.position = ref_point + new Vector3(target.Pos_x * CTRL.get_linka(target.master, posy).nota_lenght, (mod + target.Pos_y) * Hand_Ctrl.vyska_linek, 0); for (int i = 0; i < toggle_able.GetLength(0); i++) { toggle_able[i].SetActive(target.is_nota()); } for (int i = 0; i < auth_able.GetLength(0); i++) { auth_able[i].SetActive(auth); } } else { posy = target.Pos_y; if (last == null) { last = CTRL.get_linka(target.master, posy); } float posx = target.Pos_x; if (target.Delka == 4) { posx = posx + 1.5f; } else { posx++; } if (CTRL.get_linka(target.master, posy).full) { posy++; last.hud = false; last = CTRL.get_linka(target.master, posy, true); posx = 0; } gameObject.transform.position = ref_point + new Vector3(posx * CTRL.get_linka(target.master, posy).nota_lenght, (mod + posy) * Hand_Ctrl.vyska_linek, 0); } }
public Line_Ctrl get_linka(Holder hold, int input, bool hud = true) { Line_Ctrl selected = hold.first; while (selected != null) { if (selected.id == input) { return(selected); } else { selected = selected.Next; } } Add_line(hold).hud = hud; return(Add_line(hold)); }