private void Initialization() { _lineRendererFactory = new LineRendererFactory(); _lineRenderers = _lineRendererFactory.CreateUnityLineRenderers(1000, gameObject.transform, LinesMaterial, 0.01f); _teleporter = new Teleporter( new TeleportationTarget(TeleportCircle.transform, TeleportCircle.GetComponent <MeshRenderer>(), new UnityRaycast(), false), new Arc(Steps, IndexTip), _lineRenderers); _teleporationInput = new TeleportationInput(Velocity, _teleporter, IndexTip, Referentiel, Head); }
public void BeforeEveryTest() { _lineRenderFactory = new LineRendererFactory(); }