public GameObject SpawnTarget() { currentTarget = (GameObject)Instantiate(floatingTargetPrefab, this.transform.position, new Quaternion()); currentTarget.transform.parent = this.transform; ChooseRandomPosition(currentTarget); if (LRController != null) { LRController.SetCurrentTargetPos(currentTarget); LRController.EnableLine(); } return(currentTarget); }
public GameObject SpawnMoveCubeCanvas() { GameObject newTarget = (GameObject)Instantiate(moveCubeCanvasPrefab, this.transform.position, new Quaternion()); newTarget.transform.parent = this.transform; ChooseRandomPosition(newTarget); if (LRController != null) { LRController.SetCurrentTargetPos(newTarget); LRController.EnableLine(); } return(newTarget); }