void Clean()
        {
            drag = false;

            initialLetter = null;

            getLineRenderer = null;
        }
        public void OnPointerDown(PointerEventData eventData)
        {
            if (create)
            {
                Vector3 point = Input.mousePosition;

                point.z = 100f;

                Collider2D[] colliders = Physics2D.OverlapCircleAll(Camera.main.ScreenToWorldPoint(point), 1);

                for (int i = 0; i < colliders.Length; i++)
                {
                    Letter letter = colliders[i].gameObject.GetComponent <Letter>();

                    if (letter)
                    {
                        initialLetter = letter;
                    }
                }

                if (initialLetter != null)
                {
                    GameObject line = new GameObject("Line", typeof(LineRenderer), typeof(WebLine));

                    line.transform.SetParent(transform);

                    line.transform.localPosition = Vector3.zero;

                    line.transform.localScale = Vector3.one;

                    LineRenderer lineRenderer = line.GetComponent <LineRenderer>();

                    lineRenderer.SetPosition(0, initialLetter.gameObject.GetComponent <RectTransform>().position);

                    lineRenderer.startWidth = 3f;

                    lineRenderer.endWidth = 3f;

                    lineRenderer.startColor = new Color(1f, 0f, 0f, 0.5f);

                    lineRenderer.endColor = new Color(1f, 0f, 0f, 0.5f);

                    lineRenderer.numCapVertices = 50;

                    lineRenderer.material = UIManager.instance.PlineMaterial;

                    lineRenderer.sortingOrder = 1;

                    getLineRenderer = () =>
                    {
                        return(lineRenderer);
                    };

                    StartCoroutine(DragCoroutine(lineRenderer));
                }
            }
        }