/// <summary> /// Checks To See if you need to Clear Line(s) /// </summary> private void CheckForLineClear() { //Check to see if lines need to be cleared List <int> linesThatNeedToBeCleared = GetNumberOfLinesThatAreFill(); if (linesThatNeedToBeCleared.Count > 0) { //Tell the game how many lines that are being cleared LineCleared?.Invoke(linesThatNeedToBeCleared.Count); //Draw out the falling block DrawOutTheBlocks(null); foreach (var item in linesThatNeedToBeCleared) { for (int x = 0; x <= Properties.Settings.Default.Right_Of_Play_Area; x++) { _cells[x, item].BackColor = Properties.Settings.Default.Line_Clear_Color; } } //Put the Game to Sleep to Show the User the lines being Cleared Thread.Sleep(250); //Clear out the lines ClearOutTheLines(linesThatNeedToBeCleared); } }
private void OnLineCleared(EventArgs e) { LineCleared?.Invoke(this, e); }
protected virtual void OnLineCleared() { LineCleared?.Invoke(this); }
public void ClearLine() { Array.Clear(_buffer, CursorY.Value * Width.Value, Width.Value); CursorX.Value = 0; LineCleared?.Invoke(this, EventArgs.Empty); }