private void DrawVolumes() { lines.Clear(); var count = this.pManager.Instance.Count; for (int i = 0; i < count; i++) { lines.AddRange(Line3D.CreateWiredBox(this.pManager.Instance.GetParticleSystem(i).Emitter.GetBoundingBox())); } this.pManagerLineDrawer.Instance.SetPrimitives(Color.Red, lines.ToArray()); }