public static void Main(string[] args) { Linccer linccer = new Linccer (); linccer.Config = new ClientConfig ("C# Message Demo"); linccer.Config.UseSandboxServers (); // set geo information and send it to the server linccer.Gps = new LocationInfo { Latitude = 52.5157, Longitude = 13.409, Accuracy = 1000 }; linccer.SubmitEnvironment (); if (args.Length > 0) { // countdown for (int i = 3; i > 0; i--) { System.Console.Write (i + "... "); Thread.Sleep (1 * 1000); } linccer.Share ("one-to-many", new Data { Message = args[0] }); } else { System.Console.WriteLine ("Waiting for message"); Data receivedMessage; // constantly try to receive a message do { receivedMessage = linccer.Receive<Data> ("one-to-many", "waiting=true"); } while (receivedMessage == null); System.Console.WriteLine (receivedMessage.Message); } }
public LinccerTasks() { this._config = new ClientConfig("Windows Phone Hoccer Demo"); this._config.UseProductionServers(); // enables communication to real Hoccer Clients (iOS & Android) this._linccer = new Linccer(); this._linccer.Config = this._config; }
public static void Main(string[] args) { ClientConfig config = new ClientConfig ("C# Hoccer Demo"); config.UseProductionServers (); // enables communication to real Hoccer Clients (iOS & Android) Linccer linccer = new Linccer (); linccer.Config = config; // set geo position (must be changed to work on other locations than Molkenmarkt 2 in Berlin, Germany) //41.38690, 2.16532 linccer.Gps = new LocationInfo { Latitude = 41.38690, Longitude = 2.16532, Accuracy = 1000 }; linccer.SubmitEnvironment (); // inialize filecache for temporary up- and downloading large files (not used jet) FileCache cache = new FileCache (); cache.Config = config; // countdown to not miss the time when the drag-in or -out gesture must take place on the mobile for (int i = 3; i > 0; i--) { System.Console.Write (i + "... "); Thread.Sleep (1 * 1000); } if (args.Length > 0) { // create a plain message Hoc hoc = new Hoc (); hoc.DataList.Add( new HocData {Content = "yaya", Type = "text/plain"} ); // share it 1:1, in the Hoccer mobile App, you need to perform a drag in // gesture to receive the message (one-to-many is throw/catch) linccer.Share ("one-to-one", hoc); } else { System.Console.WriteLine ("Waiting for sender"); Hoc hoc; // receive 1:1, in the Hoccer mobile App, you need to perform a drag out // gesture to send something to this client (one-to-many is throw/catch) hoc = linccer.Receive<Hoc> ("one-to-one"); if (hoc == null) System.Console.WriteLine ("no sender found"); else System.Console.WriteLine (hoc); } }
public static void Main(string[] args) { Linccer linccer = new Linccer(); linccer.Config = new ClientConfig("C# Message Demo"); linccer.Config.UseSandboxServers(); // set geo information and send it to the server linccer.Gps = new LocationInfo { Latitude = 52.5157, Longitude = 13.409, Accuracy = 1000 }; linccer.SubmitEnvironment(); if (args.Length > 0) { // countdown for (int i = 3; i > 0; i--) { System.Console.Write(i + "... "); Thread.Sleep(1 * 1000); } linccer.Share("one-to-many", new Data { Message = args[0] }); } else { System.Console.WriteLine("Waiting for message"); Data receivedMessage; // constantly try to receive a message do { receivedMessage = linccer.Receive <Data> ("one-to-many", "waiting=true"); } while (receivedMessage == null); System.Console.WriteLine(receivedMessage.Message); } }
public static void Main(string[] args) { ClientConfig config = new ClientConfig("C# Hoccer Demo"); config.UseProductionServers(); // enables communication to real Hoccer Clients (iOS & Android) Linccer linccer = new Linccer(); linccer.Config = config; // set geo position (must be changed to work on other locations than Molkenmarkt 2 in Berlin, Germany) //41.38690, 2.16532 linccer.Gps = new LocationInfo { Latitude = 41.38690, Longitude = 2.16532, Accuracy = 1000 }; linccer.SubmitEnvironment(); // inialize filecache for temporary up- and downloading large files (not used jet) FileCache cache = new FileCache(); cache.Config = config; // countdown to not miss the time when the drag-in or -out gesture must take place on the mobile for (int i = 3; i > 0; i--) { System.Console.Write(i + "... "); Thread.Sleep(1 * 1000); } if (args.Length > 0) { // create a plain message Hoc hoc = new Hoc(); hoc.DataList.Add( new HocData { Content = "yaya", Type = "text/plain" } ); // share it 1:1, in the Hoccer mobile App, you need to perform a drag in // gesture to receive the message (one-to-many is throw/catch) linccer.Share("one-to-one", hoc); } else { System.Console.WriteLine("Waiting for sender"); Hoc hoc; // receive 1:1, in the Hoccer mobile App, you need to perform a drag out // gesture to send something to this client (one-to-many is throw/catch) hoc = linccer.Receive <Hoc> ("one-to-one"); if (hoc == null) { System.Console.WriteLine("no sender found"); } else { System.Console.WriteLine(hoc); } } }