示例#1
0
 /// <summary>
 /// Limits an arc by a specified list of entities.
 /// </summary>
 /// <param name="limitingEntities">The entities with which to perform the limiting operation.</param>
 /// <param name="limitingMode">The mode in which to carry out the operation.</param>
 /// <param name="keepOption">Whether to keep one or both sides of the limit.</param>
 /// <param name="trimOption">Whether to trim one or all of the entities.</param>
 /// <param name="finishOperation">If true, turns edit selection off.</param>
 /// <returns>A list of limited entities.</returns>
 public List <PSEntity> LimitToEntities(
     List <PSEntity> limitingEntities,
     LimitingModes limitingMode     = LimitingModes.LimitMode,
     LimitingKeepOptions keepOption = LimitingKeepOptions.KeepOne,
     LimitingTrimOptions trimOption = LimitingTrimOptions.LimitOne,
     bool finishOperation           = true)
 {
     return(PSEntityLimiter.LimitEntity(this, limitingEntities, limitingMode, keepOption, trimOption, finishOperation));
 }
        /// <summary>
        /// Does not work as created.number is not updated.
        /// </summary>
        /// <param name="entityToLimit">The entity to limit.</param>
        /// <param name="keepOption">Keep option, by default KeepOne.</param>
        /// <returns>The limited entity.</returns>
        /// <remarks></remarks>
        internal static PSEntity LimitEntityUsingDynamicCutter(
            IPSLimitable entityToLimit,
            LimitingKeepOptions keepOption = LimitingKeepOptions.KeepOne)
        {
            // Get PowerSHAPE instance
            _powerSHAPE = ((PSEntity)entityToLimit).PowerSHAPE;

            // Create a list of the single entity
            PSEntity entity = (PSEntity)entityToLimit;

            _powerSHAPE.ActiveModel.ClearCreatedItems();

            entity.AddToSelection(true);

            _powerSHAPE.DoCommand("EDIT SELECTION");
            _powerSHAPE.DoCommand(keepOption.ToString());

            _powerSHAPE.DoCommand("Cutter_Dynamic On");

            bool    limitingHappened = false;
            PSModel model            = _powerSHAPE.ActiveModel;
            var     interval         = 1000;

            // Keep looping and picking points
            while (limitingHappened == false)
            {
                // Wait for a second to see if a limit has happened yet.  The item will no longer be selected when it has
                System.Threading.Thread.Sleep(interval);

                // See if the user finished creating the curve yet
                int selectedCount = 1;
                try
                {
                    selectedCount = _powerSHAPE.ReadIntValue("SELECTION.NUMBER");
                }
                catch
                {
                    selectedCount = 1;
                }
                if (selectedCount == 0)
                {
                    foreach (PSEntity newEntity in _powerSHAPE.ActiveModel.CreatedItems)
                    {
                        newEntity.Id = _powerSHAPE.ReadIntValue(newEntity.Identifier + "['" + newEntity.Name + "'].ID");
                        _powerSHAPE.ActiveModel.Add(newEntity);
                    }
                    limitingHappened = true;
                }
            }

            // When the limit happens we get a new entity with a new id but it has the same name as the original
            // So change the id of the entity we wanted to limit so things work as normal
            entity.Id = _powerSHAPE.ReadIntValue(entity.Identifier + "['" + entity.Name + "'].ID");

            return(entity);
        }
        /// <summary>
        /// Limits a single entity using a list of entities.
        /// </summary>
        /// <param name="entityToLimit">The entity on which to perform the limiting operation.</param>
        /// <param name="limitingEntities">The entities with which to perform the limiting operation.</param>
        /// <param name="limitingMode">The mode in which to carry out the operation.</param>
        /// <param name="keepOption">Whether to keep one or both sides of the limit.</param>
        /// <param name="trimOption">Whether to trim one or all of the entities.</param>
        internal static List <PSEntity> LimitEntity(
            IPSLimitable entityToLimit,
            List <PSEntity> limitingEntities,
            LimitingModes limitingMode     = LimitingModes.LimitMode,
            LimitingKeepOptions keepOption = LimitingKeepOptions.KeepOne,
            LimitingTrimOptions trimOption = LimitingTrimOptions.LimitOne,
            bool finishOperation           = true)
        {
            // Create a list of the single entity
            List <IPSLimitable> entitiesToLimit = new List <IPSLimitable>();

            entitiesToLimit.Add(entityToLimit);

            // Carry out limit operation
            return(LimitEntities(entitiesToLimit, limitingEntities, limitingMode, keepOption, trimOption, finishOperation));
        }
        /// <summary>
        /// Limits entities using a list of entities.
        /// </summary>
        /// <param name="entitiesToLimit">The entities on which to perform the limiting operation.</param>
        /// <param name="limitingEntities">The entities with which to perform the limiting operation.</param>
        /// <param name="limitingMode">The mode in which to carry out the operation.</param>
        /// <param name="keepOption">Whether to keep one or both sides of the limit.</param>
        /// <param name="trimOption">Whether to trim one or all of the entities.</param>
        internal static List <PSEntity> LimitEntities(
            List <IPSLimitable> entitiesToLimit,
            List <PSEntity> limitingEntities,
            LimitingModes limitingMode     = LimitingModes.LimitMode,
            LimitingKeepOptions keepOption = LimitingKeepOptions.KeepOne,
            LimitingTrimOptions trimOption = LimitingTrimOptions.LimitOne,
            bool finishOperation           = true)
        {
            // Get PowerSHAPE instance
            _powerSHAPE = ((PSEntity)entitiesToLimit[0]).PowerSHAPE;

            // Clear the selection
            _powerSHAPE.ActiveModel.ClearSelectedItems();

            // Select all the entities with which to do the limit
            foreach (PSEntity entity in limitingEntities)
            {
                entity.AddToSelection(false);
            }

            // Do the limit
            _powerSHAPE.DoCommand("EDIT SELECTION");
            _powerSHAPE.DoCommand(keepOption.ToString());
            if (trimOption == LimitingTrimOptions.LimitOne)
            {
                _powerSHAPE.DoCommand("TRIM ONE");
            }
            else
            {
                _powerSHAPE.DoCommand("TRIM BOTH");
            }
            switch (limitingMode)
            {
            case LimitingModes.LimitMode:
                _powerSHAPE.DoCommand("PROFILING LIMIT");
                break;

            case LimitingModes.ProjectMode:
                _powerSHAPE.DoCommand("PROFILING PROJECT");
                break;

            case LimitingModes.ProjectViewMode:
                _powerSHAPE.DoCommand("PROFILING PROJECT_VIEW");
                break;

            case LimitingModes.ProjectSurfaceNormalMode:
                _powerSHAPE.DoCommand("PROFILING MAKEPCU");
                break;

            case LimitingModes.IntersectCurveMode:
                _powerSHAPE.DoCommand("PROFILING SURFCURVEINT");
                break;
            }

            // Select all the entities on which to perform the limit
            foreach (PSEntity entity in entitiesToLimit)
            {
                entity.AddToSelection(false);
            }

            // Add any new entities to the list of entities
            List <PSEntity> newEntities = new List <PSEntity>();

            if (_powerSHAPE.ActiveModel.CreatedItems.Count == 0)
            {
                return(newEntities);
            }
            foreach (PSEntity newEntity in _powerSHAPE.ActiveModel.CreatedItems)
            {
                newEntity.Id = _powerSHAPE.ReadIntValue(newEntity.Identifier + "['" + newEntity.Name + "'].ID");
                _powerSHAPE.ActiveModel.Add(newEntity);
                newEntities.Add(newEntity);
            }

            //Ensure also updated entities are retrieved too when keep both is selected
            if (keepOption == LimitingKeepOptions.KeepBoth)
            {
                foreach (PSEntity itme in _powerSHAPE.ActiveModel.UpdatedItems)
                {
                    var updatedEntity = itme;
                    updatedEntity.Id = _powerSHAPE.ReadIntValue(updatedEntity.Identifier + "['" + updatedEntity.Name + "'].ID");
                    if (!newEntities.Exists(x => x.Id == updatedEntity.Id))
                    {
                        newEntities.Add(updatedEntity);
                    }
                }
            }

            // Finish operation
            if (finishOperation)
            {
                _powerSHAPE.DoCommand("EDIT SELECTION OFF");
            }

            // Doing this changes the ID of the new entities but the names stay the same so get the new IDs
            foreach (PSEntity limitedEntity in entitiesToLimit)
            {
                limitedEntity.Id = _powerSHAPE.ReadIntValue(limitedEntity.Identifier + "['" + limitedEntity.Name + "'].ID");
            }

            return(newEntities);
        }
示例#5
0
 /// <summary>
 /// Limits using the dynamic cutter option.
 /// </summary>
 /// <param name="keepOption">Whether to keep one or both sides of the limit.</param>
 /// <returns>Limited entity</returns>
 /// <remarks>To be used with PSEntityLimiter.NextSolution</remarks>
 public PSEntity LimitUsingDynamicCutter(LimitingKeepOptions keepOption = LimitingKeepOptions.KeepOne)
 {
     return(PSEntityLimiter.LimitEntityUsingDynamicCutter(this, keepOption));
 }