void Start() { _spotPlayer = GetComponent <SpotPlayer>(); _limitedMovementRadius = GetComponent <LimitedMovementRadius>(); _animator = GetComponent <SpriteAnimator>(); //Creates a vector from the "Degree" variable. This will be the jump angle _direction = new Vector2( x: Mathf.Cos((Mathf.PI / 180) * Degree), y: Mathf.Sin((Mathf.PI / 180) * Degree) ).normalized; }
private void Start() { _spotPlayer = GetComponent <SpotPlayer>(); _animator = GetComponent <SpriteAnimator>(); _limitedMovementRadius = GetComponent <LimitedMovementRadius>(); }