void Start()
    {
        _spotPlayer            = GetComponent <SpotPlayer>();
        _limitedMovementRadius = GetComponent <LimitedMovementRadius>();
        _animator = GetComponent <SpriteAnimator>();

        //Creates a vector from the "Degree" variable. This will be the jump angle
        _direction = new Vector2(
            x: Mathf.Cos((Mathf.PI / 180) * Degree),
            y: Mathf.Sin((Mathf.PI / 180) * Degree)
            ).normalized;
    }
 private void Start()
 {
     _spotPlayer            = GetComponent <SpotPlayer>();
     _animator              = GetComponent <SpriteAnimator>();
     _limitedMovementRadius = GetComponent <LimitedMovementRadius>();
 }