public GameSyncer(LimeNode node, string host, int port, string nickname, int netUps, int bodyUps, bool debug = false) { this.node = node; this.host = host; this.port = port; this.nickname = nickname; this.netUps = netUps; this.bodyUps = bodyUps; #if DEBUG this.debug = debug; #endif this.node.configureGlint(); this.node.initialize(); incomingBodyUpdates = new ConcurrentQueue <BodyUpdate>(); outgoingGameUpdates = new ConcurrentQueue <GameUpdateMessage>(); // wire events this.node.onPeerConnected += onPeerConnected; this.node.onPeerDisconnected += onPeerDisconnected; this.node.onMessage += onMessage; this.node.onUpdate += onUpdate; registerHandlers(); }
public static void configureGlint(this LimeNode node) { // register lime logging handler node.onLog += (level, s) => { switch (level) { case Verbosity.Trace: Global.log.trace(s); break; case Verbosity.Warning: Global.log.warn(s); break; case Verbosity.Error: Global.log.err(s); break; } }; }