private void ProcessScale() { gauge_bg.fillAmount = (float)count / (threshould * level); if (count >= threshould * level) { if (SystemInfo.supportsVibration) { Handheld.Vibrate(); } this.GetComponent <AudioSource>().pitch = 1.0f; this.GetComponent <AudioSource>().PlayOneShot(ChargedSE, 1.0f); likeManager.DoTransition(); } else if ((count / threshould) > current_lv) { current_lv++; this.GetComponent <AudioSource>().pitch = 1.0f + current_lv * Pitch_diff; this.GetComponent <AudioSource>().PlayOneShot(FillingSE, 1.0f); } }