void Update() { if (Controller.GetHairTriggerDown()) { Debug.Log(gameObject.name + " Trigger Press"); animate = !animate; animator.SetBool("Animate", animate); } if (Controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Press"); lightsScript.TurnLights(); } if (Controller.GetPress(SteamVR_Controller.ButtonMask.Touchpad)) { Vector2 touchpad = (Controller.GetAxis(Valve.VR.EVRButtonId.k_EButton_Axis0)); print("Pressing Touchpad"); if (touchpad.x > 0.7f) { print("Moving Right"); sculptureScript.NextModel(); } else if (touchpad.x < -0.7f) { print("Moving left"); sculptureScript.PreviousModel(); } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.LeftControl)) { animate = !animate; animator.SetBool("Animate", animate); } if (Input.GetKeyDown(KeyCode.Tab)) { lightsScript.TurnLights(); } var scroll = Input.GetAxis("Mouse ScrollWheel"); if (scroll > 0) { sculptureScript.NextModel(); } if (scroll < 0) { sculptureScript.PreviousModel(); } }