public string doSomething(O_NLP.RootObject _o_NLP) { // Bind to the wit.ai NLP response class o_NLP = _o_NLP; conf = (o_NLP.outcomes[0].confidence * 100); state = o_NLP.outcomes[0].entities.on_off[0].value; if (state.Equals("on")) { LightsActuator.setActive(true); } else { LightsActuator.setActive(false); } string sentence = ""; sentence += "sentence: " + o_NLP.outcomes [0]._text + "\n"; sentence += "intent: lights\n"; sentence += "state: " + state + "\n"; sentence += "confidence: " + conf + "\n"; return(sentence); }
public string doSomething(O_NLP.RootObject _o_NLP) { // Bind to the wit.ai NLP response class o_NLP = _o_NLP; conf = (o_NLP.outcomes[0].confidence * 100); state = o_NLP.outcomes[0].entities.on_off[0].value; if (state.Equals("on")) { LightsActuator.setActive(true); } else { LightsActuator.setActive(false); } string sentence = ""; sentence += "Hello! I'm " + conf.ToString() + "% sure you set up lights."; return(sentence); }