protected override void Awake() { base.Awake(); lightningBolt = GameObject.FindGameObjectWithTag("Lightning").GetComponent <LightningBoltPrefabScript>(); secondaryWeapon = GameObject.FindGameObjectWithTag("Secondary Weapon"); displayManager = DisplayManager.Instance(); }
protected override void Awake() { base.Awake(); laserBeam = GameObject.FindGameObjectWithTag("Laser Beam").GetComponent <LightningBoltPrefabScript>(); }