示例#1
0
    void ShootLightning()
    {
        if (lightningAttack == null)
        {
            return;
        }


        lightningAttack.Fire();
        attackCooldown = lightningAttack.coolDown;
        BeginCountdown();
    }
    //Handles telling the lightning attack to fire
    void ShootLightning()
    {
        //If there is no lightning attack, leave
        if (lightningAttack == null)
        {
            return;
        }

        //Fire lightning
        lightningAttack.Fire();
        //Record the cooldown of the lightning attack
        attackCooldown = lightningAttack.Cooldown;
        //record how long to wait before we can attack again
        BeginCountdown();
    }
示例#3
0
    //Handles telling the lightning attack to fire
    void ShootLightning()
    {
        //If there is no lightning attack, leave
        if (lightningAttack == null)
        {
            return;
        }

        //Trigger Audio
        FMODUnity.RuntimeManager.PlayOneShot(LightningAtkSFX, transform.position);

        //Fire lightning
        lightningAttack.Fire();
        //Record the cooldown of the lightning attack
        attackCooldown = lightningAttack.Cooldown;
        //record how long to wait before we can attack again
        BeginCountdown();
    }