示例#1
0
    public void OnEnable( )
    {
        Lightmapping.RequestLightsDelegate testDel = (Light [] requests, Unity.Collections.NativeArray <LightDataGI> lightsOutput) =>
        {
            DirectionalLight dLight = new DirectionalLight( );
            PointLight       point  = new PointLight( );
            SpotLight        spot   = new SpotLight( );
            RectangleLight   rect   = new RectangleLight( );
            LightDataGI      ld     = new LightDataGI( );

            for (int i = 0; i < requests.Length; i++)
            {
                Light l = requests [i];
                switch (l.type)
                {
                case UnityEngine.LightType.Directional: LightmapperUtils.Extract(l, ref dLight); ld.Init(ref dLight); break;

                case UnityEngine.LightType.Point: LightmapperUtils.Extract(l, ref point); ld.Init(ref point); break;

                case UnityEngine.LightType.Spot: LightmapperUtils.Extract(l, ref spot); ld.Init(ref spot); break;

                case UnityEngine.LightType.Area: LightmapperUtils.Extract(l, ref rect); ld.Init(ref rect); break;

                default: ld.InitNoBake(l.GetInstanceID( )); break;
                }

                ld.falloff       = FalloffType.InverseSquared;
                lightsOutput [i] = ld;
            }
        };

        Lightmapping.SetDelegate(testDel);
    }
示例#2
0
 public static void ResetDelegate()
 {
     Lightmapping.s_RequestLightsDelegate = Lightmapping.s_DefaultDelegate;
 }
示例#3
0
 public static void SetDelegate(Lightmapping.RequestLightsDelegate del)
 {
     Lightmapping.s_RequestLightsDelegate = ((del == null) ? Lightmapping.s_DefaultDelegate : del);
 }