示例#1
0
 public override void RenderWestSide()
 {
     Visible = true;
     if (_xlNeed)
     {
         Renderer.GenFace(X + 1, Y + _xlLevel, Z,
                          0, _level - _xlLevel, 0,
                          0, 0, 1,
                          2, Block, 0, _level - _xlLevel);
         LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed);
     }
 }
示例#2
0
 public override void RenderWestSide()
 {
     if (Renderer.IsRenderNeed(Block, BlockId, GetNeighbor(1, 0, 0)))
     {
         Visible = true;
         Renderer.GenFace(X + 1, Y, Z,
                          0, 1, 0,
                          0, 0, 1,
                          2, Block, 0);
         LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed);
     }
 }
示例#3
0
        public override void RenderWestSide()
        {
            Visible = true;
            switch ((int)Block.RenderParam)
            {
            case 0:
                Renderer.GenFace(X + 0.1875f, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4375f, 2.4375f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 0.1875f, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4609375f, 2.8125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 1:
                Renderer.GenFace(X + 1, Y + 0.1875f, Z + 1,
                                 0, 0.375f, 0,
                                 0, 0, -1,
                                 -3, Block, 0, 0.375f, 0.25f, 1.171875f, 2.125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4140625f, 2.8125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.390625f, 2.4375f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 2:
                Renderer.GenFace(X + 1, Y + 0.1875f, Z,
                                 0, 0.375f, 0,
                                 0, 0, 1,
                                 0, Block, 0, 2.666667f, 0.09375f, 1.171875f, 1.625f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4140625f, 2.4375f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 0.1875f, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4375f, 2.8125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 3:
                Renderer.GenFace(X + 1, Y + 0.1875f, Z,
                                 0, 0.375f, 0,
                                 0, 0, 1,
                                 1, Block, 0, 2.666667f, 0.09375f, 1, 1.625f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 0.1875f, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4609375f, 2.4375f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.390625f, 2.8125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 4:
                Renderer.GenFace(X + 1, Y + 0.1875f, Z + 1,
                                 0, 0.375f, 0,
                                 0, 0, -1,
                                 -3, Block, 0, 0.375f, 0.25f, 1.046875f, 2.8125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4140625f, 2.25f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.390625f, 2.625f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 5:
                Renderer.GenFace(X + 0.1875f, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4375f, 2.625f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 0.1875f, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4609375f, 2.25f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 6:
                Renderer.GenFace(X + 1, Y + 0.1875f, Z,
                                 0, 0.375f, 0,
                                 0, 0, 1,
                                 0, Block, 0, 2.666667f, 0.09375f, 1.171875f, 2.3125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 0.1875f, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4609375f, 2.625f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 1,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.390625f, 2.25f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;

            case 7:
                Renderer.GenFace(X + 1, Y + 0.1875f, Z,
                                 0, 0.375f, 0,
                                 0, 0, 1,
                                 1, Block, 0, 2.666667f, 0.09375f, 1, 2.3125f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 1, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4140625f, 2.625f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);

                Renderer.GenFace(X + 0.1875f, Y, Z + 0.1875f,
                                 0, 0, -0.1875f,
                                 0, 0.1875f, 0,
                                 0, Block, 0, 1, 0.046875f, 1.4375f, 2.25f);
                LightingHelper.SetLightWest(WorldX + 1, WorldY, WorldZ, Block.Biomed, false);
                break;
            }
        }