private void SetTargets(LightingEvent light, Color a) { if (previousValue == MapEvent.LIGHT_VALUE_BLUE_FADE || previousValue == MapEvent.LIGHT_VALUE_RED_FADE) { light.UpdateCurrentColor(a * HDR_Flash_Intensity); light.UpdateTargetAlpha(0); } else { light.UpdateTargetColor(a * HDR_Intensity, 0); light.UpdateTargetAlpha(a.a); } }