void TurnLightsOff() { if (!gameRunning) { StartLevel(); } lights.SetActive(false); currentLightStatus = LightStatus.Off; //beginningSwitch.Disable(); endSwitch.Enable(); beginningSwitch.anim.SetTrigger("Off"); endSwitch.anim.SetTrigger("Off"); }
void TurnLightsOn() { if (gameRunning) { EndLevel(); } lights.SetActive(true); currentLightStatus = LightStatus.On; beginningSwitch.Enable(); endSwitch.Disable(); beginningSwitch.anim.SetTrigger("On"); endSwitch.anim.SetTrigger("On"); }