示例#1
0
 // Update is called once per frame
 protected virtual void FixedUpdate()
 {
     rbody.AddForce(new Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)));
     timePassed += Time.deltaTime;
     if (timePassed > timeToCheck)
     {
         if (LightSource.InBrightLight(enemy.transform.position))
         {
             enemies.Remove(enemy);
             Destroy(enemy);
             return;
         }
         timePassed = 0;
     }
 }