示例#1
0
 void Start()
 {
     InitResources();
     CreateWorldMap();
     CreateLightMap();
     CreatePlayer();
     chunkService.Init(chunkSize, tilebaseDictionary, tilesWorldMap, tilesLightMap, player, tilemapLight, wallMap, tilesObjetMap, cycleDay, lightService, tilesShadowMap, tilemapShadow);
     lightService.Init(tilemapLight, tilesWorldMap, tilesLightMap, wallTilesMap, tilemapShadow, tilesShadowMap, cycleDay);
 }
示例#2
0
 void Start()
 {
     InitFolders();
     InitResources();
     CreateWorldMap();
     CreateLightMap();
     CreatePlayer();
     chunkService.Init(chunkSize, tilebaseDictionary, tilesWorldMap, tilesLightMap, player, lightService, tilesShadowMap);
     lightService.Init(tilesWorldMap, tilesLightMap, wallTilesMap, tilesShadowMap);
 }