Inheritance: MonoBehaviour
示例#1
0
 void Start()
 {
     lightDetect    = GameObject.Find("Player").GetComponent <LightDetect>();
     beam           = GameObject.Find("Beam");
     beamMovement   = beam.GetComponent <BeamMovement>();
     beamRoutine    = 0;
     timer          = 0;
     routineStarted = false;
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     lastPos       = 0;
     lightDetect   = GetComponentInParent <LightDetect>();
     lightRenderer = GetComponentInChildren <LineRenderer>();
 }