void Start() { lightDetect = GameObject.Find("Player").GetComponent <LightDetect>(); beam = GameObject.Find("Beam"); beamMovement = beam.GetComponent <BeamMovement>(); beamRoutine = 0; timer = 0; routineStarted = false; }
// Use this for initialization void Start() { lastPos = 0; lightDetect = GetComponentInParent <LightDetect>(); lightRenderer = GetComponentInChildren <LineRenderer>(); }