// Use this for initialization void Start() { lifepointsscript = lifepointObj.GetComponent <LifePoints> (); audioManager = AudioManager.instance; if (audioManager == null) { Debug.LogError("Attention, le AudioManager n'a pas été trouvé dans la scène."); } }
public void AddBytes(List <byte> bytes) { Immortal.AddByte(bytes); FreezeAnimates.AddByte(bytes); AutoPlaceItems.AddByte(bytes); AutoOpenConnections.AddByte(bytes); EnableConfigList.AddByte(bytes); LifePoints.AddBytes(bytes); LampPoints.AddIntBytes(bytes); MaxInventory.AddIntBytes(bytes); }
void Start() { pos = Camera.main.ViewportToWorldPoint(new Vector3(0f, 0f, 60f)); lifePoints = GetComponent <LifePoints>(); myRigidbody = GetComponent <Rigidbody>(); cameraShaker = FindObjectOfType <CameraShaker>(); if (!tutorial) { GetNewTargetPos(); CheckRotation(); } }
void Start() { pos = Camera.main.ViewportToWorldPoint(new Vector3(0f, 0f, 60f)); lifePoints = GetComponent <LifePoints>(); circleCollider = GetComponent <CircleCollider2D>(); myRigidbody = GetComponent <Rigidbody2D>(); cameraShaker = FindObjectOfType <CameraShaker>(); particle = Instantiate(particle, transform.position, Quaternion.identity, transform); if (!tutorial) { GetNewTargetPos(); } }
public void Heal(float heal) { if (!MaxLife()) { LifePoints lf = LifePoints.First(x => x.LifePoint + heal <= 1f); if (lf != null) { lf.LifePoint += heal; return; } lf = LifePoints.First(x => x.LifePoint != 1f); if (lf != null) { lf.LifePoint = 1f; return; } } }
void OnLifePointsChanged() { GameUI.currentUI.LifePointsText.text = LifePoints.ToString(); }
public override int GetHashCode() { int hashCode = 0; unchecked { if (unknown != null) { hashCode += 1000000007 * unknown.GetHashCode(); } hashCode += 1000000009 * Type.GetHashCode(); hashCode += 1000000021 * Gender.GetHashCode(); hashCode += 1000000033 * Race.GetHashCode(); hashCode += 1000000087 * Class.GetHashCode(); hashCode += 1000000093 * Magic.GetHashCode(); hashCode += 1000000097 * Level.GetHashCode(); hashCode += 1000000103 * Language.GetHashCode(); hashCode += 1000000123 * Appearance.GetHashCode(); hashCode += 1000000181 * Face.GetHashCode(); hashCode += 1000000207 * InventoryPicture.GetHashCode(); hashCode += 1000000223 * ActionPoints.GetHashCode(); hashCode += 1000000241 * DialogueOptions.GetHashCode(); hashCode += 1000000271 * ResponseOptions.GetHashCode(); hashCode += 1000000289 * TrainingPoints.GetHashCode(); hashCode += 1000000297 * Gold.GetHashCode(); hashCode += 1000000321 * Rations.GetHashCode(); hashCode += 1000000349 * Conditions.GetHashCode(); hashCode += 1000000363 * Strength.GetHashCode(); hashCode += 1000000403 * Intelligence.GetHashCode(); hashCode += 1000000409 * Dexterity.GetHashCode(); hashCode += 1000000411 * Speed.GetHashCode(); hashCode += 1000000427 * Stamina.GetHashCode(); hashCode += 1000000433 * Luck.GetHashCode(); hashCode += 1000000439 * MagicResistance.GetHashCode(); hashCode += 1000000447 * MagicTallent.GetHashCode(); hashCode += 1000000453 * CloseRangeCombat.GetHashCode(); hashCode += 1000000459 * LongRangeCombat.GetHashCode(); hashCode += 1000000483 * CriticalHit.GetHashCode(); hashCode += 1000000513 * Lockpicking.GetHashCode(); hashCode += 1000000531 * LifePoints.GetHashCode(); hashCode += 1000000579 * SpellPoints.GetHashCode(); hashCode += 1000000007 * Age.GetHashCode(); hashCode += 1000000009 * BaseProtection.GetHashCode(); hashCode += 1000000021 * Protection.GetHashCode(); hashCode += 1000000033 * BaseDamage.GetHashCode(); hashCode += 1000000087 * Damage.GetHashCode(); hashCode += 1000000093 * Experience.GetHashCode(); if (Spells != null) { hashCode += 1000000097 * Spells.GetHashCode(); } if (Name != null) { hashCode += 1000000103 * Name.GetHashCode(); } if (SpellStrengths != null) { hashCode += 1000000123 * SpellStrengths.GetHashCode(); } } return(hashCode); }
private void Awake() { _life = FindObjectOfType <LifePoints>(); }