public EventsRepo(LifeGameDBContext dbContext) : base(dbContext) { }
public ReproductionSaver(LifeGameDBContext context, StepsRepo stepsRepo, EventsRepo eventsRepo, GameObjectsStepStateRepo gameObjectsStepStateRepo) : base(context, stepsRepo, eventsRepo, gameObjectsStepStateRepo) { }
public GameObjectsSessionTypesRepo(LifeGameDBContext dbContext) : base(dbContext) { }
public GivingBirthSaver(LifeGameDBContext context, StepsRepo stepsRepo, EventsRepo eventsRepo, GameObjectsStepStateRepo gameObjectsStepStateRepo) : base(context, stepsRepo, eventsRepo, gameObjectsStepStateRepo) { }
public GameTilesRepo(LifeGameDBContext dbContext) : base(dbContext) { }
public MapGenerationSaver(LifeGameDBContext context, StepsRepo stepsRepo, GameTilesRepo gameTilesRepo) : base(context, stepsRepo) { _gameTilesRepo = gameTilesRepo; }
public GameObjectsStepStateRepo(LifeGameDBContext dbContext) : base(dbContext) { }
public SessionTypesMoveTypesRepo(LifeGameDBContext dbContext) : base(dbContext) { }
public PregnancyProgressionSaver(LifeGameDBContext context, StepsRepo stepsRepo, EventsRepo eventsRepo, GameObjectsStepStateRepo gameObjectsStepStateRepo) : base(context, stepsRepo, eventsRepo, gameObjectsStepStateRepo) { }
protected ActionEventSaver(LifeGameDBContext context, StepsRepo stepsRepo, EventsRepo eventsRepo, GameObjectsStepStateRepo gameObjectsStepStateRepo) : base(context, stepsRepo) { EventsRepo = eventsRepo; GameObjectsStepStateRepo = gameObjectsStepStateRepo; }
public SessionsRepo(LifeGameDBContext dbContext) : base(dbContext) { }
protected StepEventSaver(LifeGameDBContext context, StepsRepo stepsRepo) : base(context) { StepsRepo = stepsRepo; }
protected EventSaver(LifeGameDBContext context) { Context = context; }