示例#1
0
 void checkTaskFailed()
 {
     if (LifeBarScript.getHealth() <= threshold)
     {
         gameObject.SetActive(!gameObject.activeSelf);
     }
 }
 // Update is called once per frame
 void Update()
 {
     checkTaskFailed();
     if (LifeBarScript.getHealth() == 0)
     {
         gameOver();
     }
 }