void Update() { if (Input.GetKey(KeyCode.A)) { Move(Vector3.left); } if (Input.GetKey(KeyCode.D)) { Move(Vector3.right); } if (Input.GetKey(KeyCode.W)) { Move(Vector3.up); } if (Input.GetKey(KeyCode.S)) { Move(Vector3.down); } if (Input.GetMouseButtonDown(0)) { _bar.ChangeLife(-50); } if (Input.GetMouseButtonDown(1)) { _bar.ChangeLife(50); } }