public System.Threading.Tasks.Task StartNewGameAsync(int type, Life.Initialization.Options newOptions) { return(base.Channel.StartNewGameAsync(type, newOptions)); }
public void StartNewGame(int type, Life.Initialization.Options newOptions) { base.Channel.StartNewGame(type, newOptions); }
public System.Threading.Tasks.Task RunSaveAsync(Life.Initialization.Options options, int id, int iteration, Life.Gaming.GameBase igame) { return(base.Channel.RunSaveAsync(options, id, iteration, igame)); }
public void RunSave(Life.Initialization.Options options, int id, int iteration, Life.Gaming.GameBase igame) { base.Channel.RunSave(options, id, iteration, igame); }
public System.Threading.Tasks.Task <Life.Gaming.Game4> Game4NewAsync(Life.Initialization.Options options) { return(base.Channel.Game4NewAsync(options)); }
public Life.Gaming.Game4 Game4New(Life.Initialization.Options options) { return(base.Channel.Game4New(options)); }