/// <summary> /// serialize quaternion into the stream /// </summary> /// <param name="message"></param> public void OnSerialize(Lidgren.Network.NetOutgoingMessage message) { message.Write(quaternion.x); message.Write(quaternion.y); message.Write(quaternion.z); message.Write(quaternion.w); }
private void WriteMe(Lidgren.Network.NetOutgoingMessage msg) { msg.Write(Id); msg.Write(EmmitingDirection); msg.Write(EmitingTime); msg.Write(MinAngle); msg.Write(MaxAngle); msg.Write(MaxForce); msg.Write(MinForce); msg.Write(MaxLife); msg.Write(MinLife); msg.Write(MaxSize); msg.Write(MinSize); msg.Write(MaxRotation); msg.Write(MinRotation); msg.Write(MaxStartingRotation); msg.Write(MinStartingRotation); msg.Write(Delay); msg.Write(SizeMultiplier); msg.Write(Amount); msg.Write(FireAll); msg.Write(Infinite); msg.Write(Position); msg.Write(Direction); NetDataHelper.WriteParticleFactory(msg, factory); NetDataHelper.WriteControls(msg, GetControlsCopy()); }
/// <summary> /// Serialize the quaternion to the message /// </summary> /// <param name="quaternion"></param> /// <param name="message"></param> public static void Serialize(this Quaternion quaternion, Lidgren.Network.NetOutgoingMessage message) { message.Write(quaternion.x); message.Write(quaternion.y); message.Write(quaternion.z); message.Write(quaternion.w); }
/// <summary> /// Serialize the array to the message /// </summary> /// <param name="message"></param> public void OnSerialize(Lidgren.Network.NetOutgoingMessage message) { if (items == null || items.Length == 0) { message.Write(0); return; } message.Write(items.Length); foreach (var item in items) { if (!IsValueType) { if (PreserveIndex) { message.Write(item != null); } if (item != null) { item.OnSerialize(message); } } else { item.OnSerialize(message); } } }
public void Start(bool send = false) { particles.Clear(); ending = false; amount = Amount; delayTime = Delay; timeLap = 0; time = 0; if (Dead) { Dead = false; SceneMgr.DelayedAttachToScene(this); } if (send) { Lidgren.Network.NetOutgoingMessage msg = SceneMgr.CreateNetMessage(); msg.Write((int)PacketType.PARTICLE_EMMITOR_CREATE); WriteMe(msg); SceneMgr.SendMessage(msg); } }
/// <summary> /// serialize to the stream /// </summary> /// <param name="message"></param> public void OnSerialize(Lidgren.Network.NetOutgoingMessage message) { message.Write(quaternion.X); message.Write(quaternion.Y); message.Write(quaternion.Z); message.Write(quaternion.W); }
/// <summary> /// serialize to the stream /// </summary> /// <param name="message"></param> public override void OnSerialize(Lidgren.Network.NetOutgoingMessage message) { message.Write(Value.X); message.Write(Value.Y); message.Write(Value.Z); message.Write(Value.W); }
/// <summary> /// serialize quaternion into the stream /// </summary> /// <param name="message"></param> public override void OnSerialize(Lidgren.Network.NetOutgoingMessage message) { message.Write(Value.x); message.Write(Value.y); message.Write(Value.z); message.Write(Value.w); }
public override NetworkMessage Write(Lidgren.Network.NetOutgoingMessage msgOut) { base.Write(msgOut); NetworkMessage.WriteByteBuffer(values.ToByteArray(), msgOut); return(this); }
public void send_connector(Lidgren.Network.NetOutgoingMessage w) { w.Write((byte)conn_type); w.Write((byte)target_type); w.Write(target_id); w.Write(data_one); w.Write(data_two); }
/// <summary> /// Sends a disconnection packet then disconnects our connection from a server /// </summary> public void Destroy() { Lidgren.Network.NetOutgoingMessage msg = new Lidgren.Network.NetOutgoingMessage(); msg.Write((byte)PacketHeaders.Packets.CS_Disconnect); this.SendMessage(msg, Lidgren.Network.NetDeliveryMethod.ReliableOrdered); this.Disconnect("Quit"); }
public void send_item(Lidgren.Network.NetOutgoingMessage w) { w.Write(item_name); w.Write(pieces.Count); for (int x = 0; x < pieces.Count; x++) { pieces[x].send_block_enum(w); } }
public static void Write(this Lidgren.Network.NetOutgoingMessage om, Quaternion q) { var maxIndex = 0; var maxValue = float.MinValue; var sign = 1f; maxValue = Math.Abs(q.X); sign = q.X < 0 ? -1 : 1; if (Math.Abs(q.Y) > maxValue) { maxValue = Math.Abs(q.Y); maxIndex = 1; sign = q.Y < 0 ? -1 : 1; } if (Math.Abs(q.Z) > maxValue) { maxValue = Math.Abs(q.Z); maxIndex = 2; sign = q.Z < 0 ? -1 : 1; } if (Math.Abs(q.W) > maxValue) { maxValue = Math.Abs(q.W); maxIndex = 3; sign = q.W < 0 ? -1 : 1; } om.WriteRangedInteger(0, 3, maxIndex); if (maxIndex == 0) { om.WriteRangedSingle(q.Y * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.Z * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.W * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); } else if (maxIndex == 1) { om.WriteRangedSingle(q.X * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.Z * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.W * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); } else if (maxIndex == 2) { om.WriteRangedSingle(q.X * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.Y * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.W * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); } else { om.WriteRangedSingle(q.X * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.Y * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); om.WriteRangedSingle(q.Z * sign, UNIT_MIN, UNIT_MAX, BITS_COMPONENT); } om.WritePadBits(); }
public void Serialize(ref Lidgren.Network.NetOutgoingMessage buff) { buff.Write((int)DataItem.DATA_TYPE.SIM_DATA); buff.Write((int)_player); buff.Write((int)_obj); buff.Write((int)_action); buff.Write(_pos[0]); buff.Write(_pos[1]); buff.Write(_angle); buff.Write(_inst_id); }
public void send_damage(Lidgren.Network.NetOutgoingMessage w) { w.Write(time_execute); w.Write((byte)attacker); w.Write((ushort)attacker_id); w.Write((byte)target); w.Write((ushort)target_id); w.Write((short)damage); w.Write((byte)damage_code); w.Write((ushort)range); }
public void send_plant(Lidgren.Network.NetOutgoingMessage w) { w.Write(plant_index); w.Write(name); w.Write((ushort)top_left.X); w.Write((ushort)top_left.Y); w.Write((byte)height); w.Write((byte)pieces.Count); for (int x = 0; x < pieces.Count; x++) { pieces[x].send_unit(w); } }
public static void Send(Lidgren.Network.NetOutgoingMessage message, Canvas canvas, Palette pal) { using (var stream = new MemoryStream()) { Pablo.Save(stream, canvas, pal); stream.Flush(); stream.Seek(0, SeekOrigin.Begin); message.WriteVariableInt32(canvas.Width); message.WriteVariableInt32(canvas.Height); message.WritePadBits(); message.WriteStream((Stream)stream); } }
public void send_unit(Lidgren.Network.NetOutgoingMessage w) { w.Write((ushort)top_left.X); w.Write((ushort)top_left.Y); w.Write((byte)width); w.Write((byte)height); w.Write(piece_type); w.Write((byte)images.Length); for (int x = 0; x < images.Length; x++) { w.Write((ushort)images[x]); } }
public void send_block_enum(Lidgren.Network.NetOutgoingMessage w) { w.Write(itempiece_id); w.Write((short)loc.X); w.Write((short)loc.Y); w.Write((byte)rotation); w.Write(children.Count); foreach (var ped in children) { w.Write(ped.Key); w.Write(ped.Value); } }
public void send_chunk(Lidgren.Network.NetOutgoingMessage o, World w) { o.Write((UInt16)area.X); o.Write((UInt16)area.Y); o.Write((UInt16)area.Width); o.Write((UInt16)area.Height); for (int x = area.X; x < area.Right; x++) { for (int y = area.Y; y < area.Bottom; y++) { w.map[x, y].send_voxel(o); } } }
public void send_chest(Lidgren.Network.NetOutgoingMessage w) { w.Write(destroyable); w.Write(chest_name); w.Write(security); w.Write((ushort)world_top_left.X); w.Write((ushort)world_top_left.Y); w.Write((ushort)furniture_id); w.Write((byte)items.Count); for (int i = 0; i < items.Count; i++) { items[i].send_cubby(w); } }
public static void Write(this Lidgren.Network.NetOutgoingMessage om, string[] array) { if (array == null) { om.WriteVariableUInt32(0); } else { om.WriteVariableUInt32((uint)array.Length); foreach (var s in array) { om.Write(s); } } }
public void WriteObject(Lidgren.Network.NetOutgoingMessage msg) { msg.Write(BulletFired); msg.Write(BulletHit); msg.Write(MineFired); msg.Write(MineHit); msg.Write(HookFired); msg.Write(HookHit); msg.Write(Healed); msg.Write(GoldEarned); msg.Write(DamageTaken); msg.Write(DeadTime); msg.Write(Time); msg.Write(PoweredActions); msg.WriteSpecialActions(Actions); msg.WriteStats(Stats); }
protected override void WriteTo(Lidgren.Network.NetOutgoingMessage outgoingMessage) { base.WriteTo(outgoingMessage); for (var i = 0; i < 4; i++) { outgoingMessage.Write(StartUpPositions[i].X); outgoingMessage.Write(StartUpPositions[i].Y); } outgoingMessage.Write(TileSetAssetName); for (var i = 0; i < Data.Length; i++) { outgoingMessage.Write((byte)Data[i].GroundBlockType); outgoingMessage.Write((byte)Data[i].FringeBlockType); outgoingMessage.Write((byte)Data[i].FringeItemType); } }
public void send_ActorStats(Lidgren.Network.NetOutgoingMessage w) { life.send_container(w); breath.send_FloatContainer(w); power.send_container(w); w.Write(share_power); ammo.send_container(w); w.Write(experience); w.Write(complexity); w.Write(armor); w.Write(jump_speed); w.Write(run_speed); w.Write(jump_max_time); w.Write(can_swim); w.Write(boyant); w.Write(jump_can_resume); w.Write(life_regen); w.Write(ammo_regen); w.Write(energy_regen); w.Write(water_jump_proficiency); w.Write(max_safe_fall); }
/// <summary> /// serialize to the stream /// </summary> /// <param name="message"></param> public void OnSerialize(Lidgren.Network.NetOutgoingMessage message) { message.Write(vector3.X); message.Write(vector3.Y); message.Write(vector3.Z); }
public override void WriteObject(Lidgren.Network.NetOutgoingMessage msg) { msg.Write(Color); msg.Write(RenderSize); msg.Write(Source.OriginalString); }
public void send_growth_event(Lidgren.Network.NetOutgoingMessage m) { m.Write((ushort)loc.X); m.Write((ushort)loc.Y); m.Write((byte)growth_id); }
public override void WriteOutUpdateData(Lidgren.Network.NetOutgoingMessage om) { base.WriteOutUpdateData(om); om.Write(this.WorkDone); }
public abstract void WriteObject(Lidgren.Network.NetOutgoingMessage msg);