public ActorStats(Lidgren.Network.NetIncomingMessage r) { life = new Container(r); breath = new FloatContainer(r); power = new Container(r); share_power = r.ReadBoolean(); ammo = new Container(r); experience = r.ReadInt32(); level = 1 + (int)Math.Pow(experience / 5, .5f); if (level > 1) { experience_to_level = new Container(experience - ((int)Math.Pow((level - 1), 2) * 5), ((int)Math.Pow((level), 2) * 5) - (int)Math.Pow((level - 1), 2) * 5); } else { experience_to_level = new Container(experience, (int)Math.Pow((level), 2) * 5); } complexity = r.ReadInt32(); armor = r.ReadString(); jump_speed = r.ReadSingle(); run_speed = r.ReadSingle(); jump_max_time = r.ReadSingle(); jump_cur_time = 0f; can_swim = r.ReadBoolean(); boyant = r.ReadBoolean(); jump_can_resume = r.ReadBoolean(); life_regen = r.ReadSingle(); accum_life_regen = 0f; ammo_regen = r.ReadSingle(); accum_ammo_regen = 0f; energy_regen = r.ReadSingle(); accum_energy_regen = 0f; water_jump_proficiency = r.ReadSingle(); max_safe_fall = r.ReadInt32(); }
public DamageMove(Lidgren.Network.NetIncomingMessage p) { time_execute = p.ReadSingle(); attacker = (TargetType)p.ReadByte(); attacker_id = p.ReadUInt16(); target = (TargetType)p.ReadByte(); target_id = p.ReadUInt16(); damage = p.ReadInt16(); damage_code = (CauseDamage)p.ReadByte(); range = p.ReadUInt16(); }
public FloatContainer(Lidgren.Network.NetIncomingMessage r) { max_val = r.ReadSingle(); cur_val = r.ReadSingle(); percent = (float)Math.Round(cur_val / max_val, 3); }