示例#1
0
 private void OnPointerDown(LidarInput2D lidarInput2D, GameObject go, Vector2 pos)
 {
     foreach (var input in lidarUIInputComponents.Entities.Select(e => e.GetComponent <LidarUIInputComponent>()).Where(input => input.LidarInput2D == lidarInput2D))
     {
         EventSystem.Publish(new LidarPointerDownEvent(input.ID, go, pos));
     }
 }
示例#2
0
 private void OnDrag(LidarInput2D lidarInput2D, GameObject go, Vector2 pos, Vector2 dis, bool swipe)
 {
     if (swipe)
     {
         foreach (var input in lidarUIInputComponents.Entities.Select(e => e.GetComponent <LidarUIInputComponent>()).Where(input => input.LidarInput2D == lidarInput2D))
         {
             if (Mathf.Abs(dis.x) > Mathf.Abs(dis.y))
             {
                 EventSystem.Publish(new LidarSwipeEvent(input.ID, go, pos, new Vector2(dis.x / Mathf.Abs(dis.x), 0)));
             }
             else
             {
                 EventSystem.Publish(new LidarSwipeEvent(input.ID, go, pos, new Vector2(0, dis.y / Mathf.Abs(dis.y))));
             }
         }
     }
 }