static void Main() { if (LibraryTest.Test() == false) { return; } RunGame(); }
public IActionResult Index() { // not doing anything useful with this, just proving it can be accessed LibraryTest libraryTest = new LibraryTest() { Test1 = "Test 1", Test2 = "Test 2" }; return(View()); }
static void Main() { if (LibraryTest.Test() == false) { return; } using (DistanceDemo game = new DistanceDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (SerializeDemo game = new SerializeDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (Demo demo = new SoftDemo()) { demo.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (GImpactTestDemo game = new GImpactTestDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (var game = new BenchmarkDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (var game = new ConstraintDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (MultiMaterialDemo game = new MultiMaterialDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (CcdPhysicsDemo game = new CcdPhysicsDemo()) { game.Run(); } }
static void Main() { if (LibraryTest.Test() == false) { return; } using (Demo demo = new ConvexDecompositionDemo()) { demo.Run(); } }