private void LibraryLoaded(object sender, LibraryServices.LibraryLoadedEventArgs e) { // Need to make compiled custom nodes available before running the graph. EngineController.OnRequestCustomNodeRegistration(); // Mark all nodes as dirty so that AST for the whole graph will be // regenerated. MarkNodesAsModifiedAndRequestRun(Nodes); }
private void LibraryLoaded(object sender, LibraryServices.LibraryLoadedEventArgs e) { // Mark all nodes as dirty so that AST for the whole graph will be // regenerated. foreach (var node in Nodes) { node.MarkNodeAsModified(); } OnNodesModified(); }
private void LibraryLoaded(object sender, LibraryServices.LibraryLoadedEventArgs e) { // Mark all nodes as dirty so that AST for the whole graph will be // regenerated. foreach (var node in Nodes) { // Mark all nodes as dirty so that AST for the whole graph will be // regenerated. node.ForceReExecuteOfNode = true; } OnAstUpdated(); }
private void LibraryLoaded(object sender, LibraryServices.LibraryLoadedEventArgs e) { // Mark all nodes as dirty so that AST for the whole graph will be // regenerated. MarkNodesAsModifiedAndRequestRun(Nodes); }
private void LibraryServicesOnLibraryLoaded(object sender, LibraryServices.LibraryLoadedEventArgs libraryLoadedEventArgs) { //ProcessCodeDirect(); }