public void SeedCharacterSupportClasses() { Library.Users user = new Library.Users { Username = "******", Password = "******", Permission = 0, Email = "*****@*****.**" }; _userRepo.CreateUser(user); _userRepo.Save(); Library.CampaignCreate camp = new Library.CampaignCreate { Name = "TestCamp", }; _campRepo.CreateCampaign(camp); _campRepo.Save(); Library.Class testClass = new Library.Class { Name = "TestClass" }; _repo.AddClass(testClass); _repo.Save(); Library.Race race = new Library.Race { Name = "TestRace" }; _repo.AddRace(race); _repo.Save(); }
public void AddClass(Library.Class myClass) { if (myClass != null) { _db.Add(Mapper.Map(myClass)); } else { throw new ArgumentNullException(); } }
public void SeedClass(int val) { for (int i = 0; i < val; i++) { Library.Class testClass = new Library.Class { Name = "TestClass" }; _repo.AddClass(testClass); _repo.Save(); } }
public static Class Map(Library.Class c) => new Class { ClassId = c.ClassID, Name = c.Name, Description = c.Name };