void Init() { if (!m_init) { m_init = true; s_instance = this; m_automationMgr = gameObject.AddComponent <LibSequentiaAutomationManager>(); m_audioClipDepot = gameObject.AddComponent <LibSequentiaAudioClipDepot>(); InitPlayer(); // 스텝 컨트롤러 (추가) m_stepctrl = new StepControl(m_masterplayer, this); } }
void Init() { if (!m_init) { m_init = true; s_instance = this; m_automationMgr = gameObject.AddComponent<LibSequentiaAutomationManager>(); m_audioClipDepot = gameObject.AddComponent<LibSequentiaAudioClipDepot>(); InitPlayer(); // 스텝 컨트롤러 (추가) m_stepctrl = new StepControl(m_masterplayer, this); } }