public TMDDocument CreateDocument(TMD tmd) { List <IRenderable> objectMeshes = LibLSDUtil.CreateMeshesFromTMD(tmd, _shader, _vramController.VRAM, headless: false); return(new TMDDocument(tmd, objectMeshes)); }
public TMDDocument CreateDocument(TMD tmd) { List <IRenderable> objectMeshes = LibLSDUtil.CreateMeshesFromTMD(tmd, null, null, headless: true); return(new TMDDocument(tmd, objectMeshes)); }