示例#1
0
 // this re-assigns all handlers except for the UnknownEncodingHandler
 protected void ReAssignHandlers(XMLParser *parser)
 {
     LibExpat.XMLSetElementDeclHandler(parser, elementDeclHandler);
     LibExpat.XMLSetAttlistDeclHandler(parser, attlistDeclHandler);
     LibExpat.XMLSetXmlDeclHandler(parser, xmlDeclHandler);
     LibExpat.XMLSetElementHandler(parser, startElementHandler, endElementHandler);
     LibExpat.XMLSetCharacterDataHandler(parser, characterDataHandler);
     LibExpat.XMLSetProcessingInstructionHandler(parser, processingInstructionHandler);
     LibExpat.XMLSetCommentHandler(parser, commentHandler);
     LibExpat.XMLSetCdataSectionHandler(parser, startCdataSectionHandler, endCdataSectionHandler);
     if (skipInternal)
     {
         LibExpat.XMLSetDefaultHandler(parser, defaultHandler);
     }
     else
     {
         LibExpat.XMLSetDefaultHandlerExpand(parser, defaultHandler);
     }
     LibExpat.XMLSetDoctypeDeclHandler(parser, startDoctypeDeclHandler, endDoctypeDeclHandler);
     LibExpat.XMLSetEntityDeclHandler(parser, entityDeclHandler);
     LibExpat.XMLSetNotationDeclHandler(parser, notationDeclHandler);
     LibExpat.XMLSetNamespaceDeclHandler(parser, startNamespaceDeclHandler, endNamespaceDeclHandler);
     LibExpat.XMLSetNotStandaloneHandler(parser, notStandaloneHandler);
     LibExpat.XMLSetSkippedEntityHandler(parser, skippedEntityHandler);
     // this is a private handler that always needs to be set
     LibExpat.XMLSetExternalEntityRefHandler(parser, externalEntityRefHandler);
 }
示例#2
0
 /// <summary>Handler for unhandled events.</summary>
 /// <remarks>Will optionally skip internal entities.</remarks>
 public void SetDefaultHandler(XMLDefaultHandler value, bool skipInternal)
 {
     CheckNotDisposed();
     defaultHandler    = value;
     this.skipInternal = skipInternal;
     if (skipInternal)
     {
         LibExpat.XMLSetDefaultHandler(entityContext.XmlParser, value);
     }
     else
     {
         LibExpat.XMLSetDefaultHandlerExpand(entityContext.XmlParser, value);
     }
 }