示例#1
0
 public void Clear()
 {
     layout_style    = Lib3dsLayoutStyle.LIB3DS_LAYOUT_SINGLE;
     layout_active   = layout_swap = layout_swap_prior = layout_swap_view = 0;
     layout_position = new ushort[2];
     layout_size     = new ushort[2];
     layout_views.Clear();
     default_type     = 0;
     default_position = new float[3];
     default_width    = default_horiz_angle = default_vert_angle = default_roll_angle = 0;
     default_camera   = new byte[11];
 }
示例#2
0
		public void Clear()
		{
			layout_style=Lib3dsLayoutStyle.LIB3DS_LAYOUT_SINGLE;
			layout_active=layout_swap=layout_swap_prior=layout_swap_view=0;
			layout_position=new ushort[2];
			layout_size=new ushort[2];
			layout_views.Clear();
			default_type=0;
			default_position=new float[3];
			default_width=default_horiz_angle=default_vert_angle=default_roll_angle=0;
			default_camera=new byte[11];
		}