public void Clear() { layout_style = Lib3dsLayoutStyle.LIB3DS_LAYOUT_SINGLE; layout_active = layout_swap = layout_swap_prior = layout_swap_view = 0; layout_position = new ushort[2]; layout_size = new ushort[2]; layout_views.Clear(); default_type = 0; default_position = new float[3]; default_width = default_horiz_angle = default_vert_angle = default_roll_angle = 0; default_camera = new byte[11]; }
public void Clear() { layout_style=Lib3dsLayoutStyle.LIB3DS_LAYOUT_SINGLE; layout_active=layout_swap=layout_swap_prior=layout_swap_view=0; layout_position=new ushort[2]; layout_size=new ushort[2]; layout_views.Clear(); default_type=0; default_position=new float[3]; default_width=default_horiz_angle=default_vert_angle=default_roll_angle=0; default_camera=new byte[11]; }