private string InitActions() { string errors = ""; string errorstrings = ""; Object[] Objects = new Object[Lib.MaxGameActions]; Lib.PrintLine("Loading actions..."); //Load Commands from plugins //DirectoryInfo toplevel = new DirectoryInfo(Lib.PathtoRoot); ArrayList files = Lib.GetFilesRecursive(Lib.PathtoRoot, "*actions.dll"); if (files.Count > 0) { foreach (string file in files) { Lib.LoadPlugin(file); } } files = Lib.GetFilesRecursive(Lib.PathtoRootScriptsandPlugins, "*.tma.cs"); if (files.Count > 0) { try { Objects = Lib.Compiler.GetObjectsFromFiles(Lib.ConvertToStringArray(files), out errors); errorstrings += errors; } catch { return(errorstrings); //throw new Exception(ex.Message + ex.StackTrace); } if (Objects != null) { // If this comes back equal to it's init length, then nothing was entered into the array if (Objects.Length != Lib.MaxGameActions) { foreach (Object ActionObject in Objects) { Lib.AddAction((IAction)ActionObject); } } } } return(errorstrings); }