public override void onMovementStart() { if (moving && board.getBlock(x, y).name == "Lever") { LeverBlock lever = (LeverBlock)board.getBlock(x, y); lever.toggle(); toggleCount++; } lastMovement = Time.time; }
public List <IntPoint> solveLevel() { enemyList = new List <ToyEnemy>(); Dictionary <DistanceDictKey, int>[,] distanceGrid = new Dictionary <DistanceDictKey, int> [width, height]; foreach (Enemy e in board.getEnemyList()) { IntPoint pos = e.getPos(); IntPoint dir = e.getDirection(); enemyList.Add(new ToyEnemy(pos.x, pos.y, dir.x, dir.y)); } bool foundPath = false; int targetX = exit.x; int targetY = exit.y; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { for (int c = 0; c < CustomColors.colors.Length; c++) { distanceGrid[x, y] = new Dictionary <DistanceDictKey, int>(); } } } List <QueueEntry> queue = new List <QueueEntry>(); IntPoint playerPos = player.getPos(); // GameManager.print("Player is at (" + playerPos.x + ", " + playerPos.y + ")"); int bgColor = CustomColors.indexOf(board.getNextBGColor()); // GameManager.print("Current background color is: " + bgColor); // foreach (ToyEnemy e in enemyList) { // GameManager.print("Enemy at (" + e.x + ", " + e.y + ") facing (" + e.dx + ", " + e.dy + ")"); // } queue.Add(new QueueEntry(0, playerPos.x, playerPos.y, bgColor, copyEnemyList(enemyList))); if (!board.getBlock(playerPos.x, playerPos.y).name.Equals("Lever")) { distanceGrid[playerPos.x, playerPos.y].Add(new DistanceDictKey(bgColor, copyEnemyList(enemyList)), 0); } while (queue.Count > 0) { QueueEntry firstEntry = queue[0]; queue.RemoveAt(0); int x = firstEntry.x; int y = firstEntry.y; bool playerDead = false; List <ToyEnemy> enemies = firstEntry.enemies; if (!board.onBoard(x, y)) { continue; } if (x == targetX && y == targetY) { foundPath = true; break; } DistanceDictKey key = new DistanceDictKey(firstEntry.color, copyEnemyList(firstEntry.enemies)); Block currBlock = board.getBlock(x, y); if (firstEntry.distance > 0) { if (board.getBlock(x, y).name == "Lever") { LeverBlock lever = (LeverBlock)currBlock; int leverColor = CustomColors.indexOf(lever.leverColor); if ((firstEntry.color & leverColor) == leverColor) { firstEntry.color = firstEntry.color & ~leverColor; } else { firstEntry.color = firstEntry.color | leverColor; } } for (int i = enemies.Count - 1; i >= 0; i--) { ToyEnemy e = enemies[i]; if (!e.canPassThrough(board, e.x, e.y, firstEntry.color)) { enemies.RemoveAt(i); } else { e.move(board, firstEntry.color); if (e.x == firstEntry.x && e.y == firstEntry.y) { playerDead = true; distanceGrid[firstEntry.x, firstEntry.y].Remove(key); break; } } } if (playerDead) { continue; } } int newBGColor = firstEntry.color; DistanceDictKey newKey = new DistanceDictKey(newBGColor, copyEnemyList(firstEntry.enemies)); for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if ((i == 0 || j == 0) && !(i == 0 && j == 0) && board.onBoard(x + i, y + j)) { if (distanceGrid[x + i, y + j].ContainsKey(newKey)) { continue; } else { playerDead = false; foreach (ToyEnemy e in firstEntry.enemies) { if (e.x == firstEntry.x && e.y == firstEntry.y) { playerDead = true; break; } } if (playerDead) { continue; } Block neighbor = board.getBlock(x + i, y + j); switch (neighbor.name) { case "Block": if (newBGColor == CustomColors.indexOf(neighbor.getBaseColor())) { queue.Add(new QueueEntry(firstEntry.distance + 1, x + i, y + j, newBGColor, copyEnemyList(firstEntry.enemies))); distanceGrid[x + i, y + j].Add(newKey, firstEntry.distance + 1); } break; case "Lever": queue.Add(new QueueEntry(firstEntry.distance + 1, x + i, y + j, newBGColor, copyEnemyList(firstEntry.enemies))); distanceGrid[x + i, y + j].Add(newKey, firstEntry.distance + 1); break; case "Empty Block": queue.Add(new QueueEntry(firstEntry.distance + 1, x + i, y + j, newBGColor, copyEnemyList(firstEntry.enemies))); distanceGrid[x + i, y + j].Add(newKey, firstEntry.distance + 1); if (x + i == targetX && y + j == targetY) { foundPath = true; } break; } } } } } } if (foundPath) { return(reconstructPath(distanceGrid)); } else { return(new List <IntPoint>()); } }
List <IntPoint> reconstructPath(Dictionary <DistanceDictKey, int>[,] distanceGrid) { List <IntPoint> path = new List <IntPoint>(); int minRemainingDistance = 100000; int x = exit.x; int y = exit.y; // int numColors = distanceGrid.GetLength(2); DistanceDictKey currKey = null; path.Add(new IntPoint(x, y)); foreach (DistanceDictKey key in distanceGrid[x, y].Keys) { int value = distanceGrid[x, y][key]; if (value < minRemainingDistance) { minRemainingDistance = value; currKey = key; } } // for (int color = 0; color < numColors; color++) { // if (distanceGrid[x, y, color] < minRemainingDistance && distanceGrid[x, y, color] > -1) { // bgColor = color; // minRemainingDistance = distanceGrid[x, y].; // } // } while (minRemainingDistance > 0) { bool foundNextStep = false; for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { if ((i == 0 || j == 0) && !(i == 0 && j == 0) && board.onBoard(x + i, y + j)) { Dictionary <DistanceDictKey, List <DistanceDictKey> > translateDict = new Dictionary <DistanceDictKey, List <DistanceDictKey> >(); foreach (DistanceDictKey key in distanceGrid[x + i, y + j].Keys) { List <ToyEnemy> enemies = copyEnemyList(key.enemies); if (minRemainingDistance > 1) { for (int k = enemies.Count - 1; k >= 0; k--) { ToyEnemy e = enemies[k]; if (!e.canPassThrough(board, e.x, e.y, key.color)) { enemies.RemoveAt(k); } else { e.move(board, key.color); } } } DistanceDictKey newKey = new DistanceDictKey(key.color, enemies); if (!translateDict.ContainsKey(newKey)) { translateDict.Add(newKey, new List <DistanceDictKey>()); } translateDict[newKey].Add(key); } int newBGColor = currKey.color; if (minRemainingDistance > 1) { if (board.getBlock(x + i, y + j).name == "Lever") { LeverBlock lever = (LeverBlock)board.getBlock(x + i, y + j); int leverColor = CustomColors.indexOf(lever.leverColor); if ((currKey.color & leverColor) == leverColor) { newBGColor = currKey.color & ~leverColor; } else { newBGColor = currKey.color | leverColor; } } } DistanceDictKey trialKey = new DistanceDictKey(newBGColor, currKey.enemies); if (translateDict.ContainsKey(trialKey)) { foreach (DistanceDictKey translation in translateDict[trialKey]) { if (distanceGrid[x + i, y + j][translation] == minRemainingDistance - 1) { currKey = translation; x = x + i; y = y + j; minRemainingDistance--; path.Add(new IntPoint(x, y)); foundNextStep = true; break; } } if (foundNextStep) { break; } } } } if (foundNextStep) { break; } } if (!foundNextStep) { break; } } path.Reverse(); // print("Before"); // printList<IntPoint>(path); if (path[0] != board.getPlayer().getPos()) { path.Insert(0, board.getPlayer().getPos()); } // print("After"); // printList<IntPoint>(path); return(path); }