//初始化,带入3大类技能的升级信息 public void Initialize(Equip _equip, LevelupInfo info) { /* 初始化数据 */ equip = _equip; equipExpSID = EquipmentSampleManager.Instance.getEquipSampleBySid(equip.sid).levelId; nowLv = info.oldLevel; targetLv = info.newLevel; tipNowExp = info.oldExp; updateProgressLabel(); ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.ICONIMAGEPATH + equip.getIconId(), equipImage); qualityBack.spriteName = QualityManagerment.qualityIDToIconSpriteName(equip.getQualityId()); level.text = "Lv." + info.oldLevel + "/" + equip.getMaxLevel(); nameLabel.text = equip.getName(); AttrChange[] attrsOld = equip.getAttrChanges(info.oldLevel); AttrChange[] attrsNew = equip.getAttrChanges(info.newLevel); tipProgressLabel.text = ""; attrLabel1.text = ""; attrLabel2.text = ""; if (attrsOld != null) { if (attrsOld.Length > 0 && attrsOld [0] != null) { attrLabel1.text = "[6E483F]" + attrsOld[0].typeToString() + attrsOld[0].num + "[-][418159] + " + (attrsNew[0].num - attrsOld[0].num); } if (attrsOld.Length > 1 && attrsOld [1] != null) { attrLabel2.text = "[6E483F]" + attrsOld[1].typeToString() + attrsOld[1].num + "[-][418159] + " + (attrsNew[1].num - attrsOld[1].num); } } expbar.init(info); /** 进度条升级回调 */ expbar.setLevelUpCallBack(showLevelupSign); /** 进度条动画播完回调 */ expbar.endCall = OnExpBarEnd; }
IEnumerator showEffect() { MaskWindow.LockUI(); int count = 0; foreach (SacrificeShowerCtrl each in sacrificeRotCtrl.castShowers) { if (each.card != null) { yield return(new WaitForSeconds(Random.Range(0.04f, 0.2f))); each.cleanData(); count += 1; EffectManager.Instance.CreateEffectCtrlByCache(transform, "Effect/UiEffect/Reinforced_SyntheticONE", (obj, ctrl) => { ctrl.transform.position = each.transform.position; }); } } yield return(new WaitForSeconds(0.2f)); EffectManager.Instance.CreateEffectCtrlByCache(transform, "Effect/UiEffect/Reinforced_SyntheticTwo", (obj, bigCtrl) => { bigCtrl.transform.position = sacrificeRotCtrl.mainShower.transform.position; }); for (int i = 0; i < count; i++) { yield return(new WaitForSeconds(Random.Range(0.04f, 0.1f))); EffectManager.Instance.CreateEffectCtrlByCache(transform, "Effect/UiEffect/Reinforced_SyntheticThree", (obj, ctrl) => { ctrl.transform.position = new Vector3(sacrificeRotCtrl.mainShower.transform.position.x + Random.Range(-1f, 1f), sacrificeRotCtrl.mainShower.transform.position.y + 1f, 0); iTween.MoveTo(ctrl.gameObject, iTween.Hash("position", sacrificeRotCtrl.mainShower.transform.position, "easetype", iTween.EaseType.easeOutCubic, "time", 0.3f)); }); } yield return(new WaitForSeconds(2f)); if (sacrificeRotCtrl.mainShower.card != null) { //打开技能升级窗口 //UiManager.Instance.openWindow<SkillLevelUpWindow>((window) => { // window.Initialize(sacrificeRotCtrl.mainShower.card, cardLvUpInfo, mskillsLvUpInfo, bskillsLvUpInfo, askillsLvUpInfo); // mskillsLvUpInfo = null; // bskillsLvUpInfo = null; // askillsLvUpInfo = null; // cardLvUpInfo = null; //}); UiManager.Instance.openDialogWindow <SkillLvUpWindow>((win) => { win.Initialize(sacrificeRotCtrl.mainShower.card, cardLvUpInfo, mskillsLvUpInfo, bskillsLvUpInfo, askillsLvUpInfo); mskillsLvUpInfo = null; bskillsLvUpInfo = null; askillsLvUpInfo = null; cardLvUpInfo = null; }); IntensifyCardManager.Instance.setMainCard(StorageManagerment.Instance.getRole(sacrificeRotCtrl.mainShower.card.uid)); } IntensifyCardManager.Instance.clearFood(); sacrificeRotCtrl.hideCastShowerbase(); if (sacrificeRotCtrl.mainShower.card == null) { MaskWindow.UnlockUI(); } }
/// <summary> /// 经验条涨 /// </summary> private void updateExpBar() { LevelupInfo levelupinfo = createLevelupInfo(oldupequip ?? upequip, upequip); expLabel.text = EXPSampleManager.Instance.getExpBarShow(upequip.getRefineExpSid(), upequip.getrefineEXP()); expbar.init(levelupinfo); upAnim(levelupinfo); }
public void addExpToItem(Dictionary <string, LevelupInfo> dict, string item, int exp) { if (!dict.ContainsKey(item)) { dict[item] = new LevelupInfo(); } dict[item].addExp(exp); //HUD.Instance.updateCurrencies(); }
public void getOldSkillInfo() { if (IntensifyCardManager.Instance.getMainCard() == null) { return; } Card tmpCard = IntensifyCardManager.Instance.getMainCard(); Skill[] mskills = tmpCard.getSkills(); if (mskills != null && mskills.Length > 0) { mskillsLvUpInfo = new LevelupInfo[mskills.Length]; for (int i = 0; i < mskills.Length; i++) { if (mskillsLvUpInfo [i] == null) { mskillsLvUpInfo [i] = new LevelupInfo(); } mskillsLvUpInfo [i].oldLevel = mskills [i].getLevel(); mskillsLvUpInfo [i].oldExp = mskills [i].getEXP(); mskillsLvUpInfo [i].oldExpUp = mskills [i].getEXPUp(); mskillsLvUpInfo [i].oldExpDown = mskills [i].getEXPDown(); } } Skill[] bskills = tmpCard.getBuffSkills(); if (bskills != null && bskills.Length > 0) { bskillsLvUpInfo = new LevelupInfo[bskills.Length]; for (int i = 0; i < bskills.Length; i++) { if (bskillsLvUpInfo [i] == null) { bskillsLvUpInfo [i] = new LevelupInfo(); } bskillsLvUpInfo [i].oldLevel = bskills [i].getLevel(); bskillsLvUpInfo [i].oldExp = bskills [i].getEXP(); bskillsLvUpInfo [i].oldExpUp = bskills [i].getEXPUp(); bskillsLvUpInfo [i].oldExpDown = bskills [i].getEXPDown(); } } Skill[] askills = tmpCard.getAttrSkills(); if (askills != null && askills.Length > 0) { askillsLvUpInfo = new LevelupInfo[askills.Length]; for (int i = 0; i < askills.Length; i++) { if (askillsLvUpInfo [i] == null) { askillsLvUpInfo [i] = new LevelupInfo(); } askillsLvUpInfo [i].oldLevel = askills [i].getLevel(); askillsLvUpInfo [i].oldExp = askills [i].getEXP(); askillsLvUpInfo [i].oldExpUp = askills [i].getEXPUp(); askillsLvUpInfo [i].oldExpDown = askills [i].getEXPDown(); } } }
/// <summary> /// 开启精炼升级动画 /// </summary> /// <param name="levelupinfo"></param> private void upAnim(LevelupInfo levelupinfo) { if (levelupinfo.newLevel > levelupinfo.oldLevel) { NGUITools.AddChild(bg, upanimation); } updateContent(); oldupequip = null; }
/// <summary> /// 经验条 /// </summary> private void updateExpBar() { MountsManagerment manager = MountsManagerment.Instance; expLabel.text = EXPSampleManager.Instance.getExpBarShow(EXPSampleManager.SID_MOUNTS_EXP, manager.getMountsExp()); skillLevelText.text = "Lv." + manager.getMountsLevel(); LevelupInfo levelupInfo = manager.createLevelupInfo(); skillExpBar.init(levelupInfo); }
//初始化,带入3大类技能的升级信息 public void Initialize(Card role, LevelupInfo info, LevelupInfo[] msk, LevelupInfo[] bsk, LevelupInfo[] ask) { this.card = role; this.mskillsLvUpInfo = msk; this.bskillsLvUpInfo = bsk; this.askillsLvUpInfo = ask; step = 0; nextSetp = 1; canRefresh = true; }
//初始化经验条 private void initExp() { lvinfo = new LevelupInfo(); lvinfo.newExp = oldExp; lvinfo.newExpDown = EXPSampleManager.Instance.getEXPDown(EXPSampleManager.SID_HALLOW_EXP, expToLevel(oldExp)); lvinfo.newExpUp = EXPSampleManager.Instance.getEXPUp(EXPSampleManager.SID_HALLOW_EXP, expToLevel(oldExp)); lvinfo.newLevel = expToLevel(oldExp); lvinfo.oldExp = oldExp; lvinfo.oldExpDown = EXPSampleManager.Instance.getEXPDown(EXPSampleManager.SID_HALLOW_EXP, expToLevel(oldExp)); lvinfo.oldExpUp = EXPSampleManager.Instance.getEXPUp(EXPSampleManager.SID_HALLOW_EXP, expToLevel(oldExp)); lvinfo.oldLevel = expToLevel(oldExp); lvinfo.orgData = null; }
private void _clickClose(IUIObject _obj) { if (this.levelupInfoQueue.Count > 0) { this.showLevelupInfo = this.levelupInfoQueue.Dequeue(); this.levelupInfoIndex = 0; this.SetInfo(); } else { this.Close(); } }
//设置强化前主卡技能信息 public void setOldSkillInfo() { Skill[] mskills = mainCard.getSkills(); if (mskills != null && mskills.Length > 0) { mskillsLvUpInfo = new LevelupInfo[mskills.Length]; for (int i = 0; i < mskills.Length; i++) { if (mskillsLvUpInfo [i] == null) { mskillsLvUpInfo [i] = new LevelupInfo(); } mskillsLvUpInfo [i].oldLevel = mskills [i].getLevel(); mskillsLvUpInfo [i].oldExp = mskills [i].getEXP(); mskillsLvUpInfo [i].oldExpUp = mskills [i].getEXPUp(); mskillsLvUpInfo [i].oldExpDown = mskills [i].getEXPDown(); } } Skill[] bskills = mainCard.getBuffSkills(); if (bskills != null && bskills.Length > 0) { bskillsLvUpInfo = new LevelupInfo[bskills.Length]; for (int i = 0; i < bskills.Length; i++) { if (bskillsLvUpInfo [i] == null) { bskillsLvUpInfo [i] = new LevelupInfo(); } bskillsLvUpInfo [i].oldLevel = bskills [i].getLevel(); bskillsLvUpInfo [i].oldExp = bskills [i].getEXP(); bskillsLvUpInfo [i].oldExpUp = bskills [i].getEXPUp(); bskillsLvUpInfo [i].oldExpDown = bskills [i].getEXPDown(); } } Skill[] askills = mainCard.getAttrSkills(); if (askills != null && askills.Length > 0) { askillsLvUpInfo = new LevelupInfo[askills.Length]; for (int i = 0; i < askills.Length; i++) { if (askillsLvUpInfo [i] == null) { askillsLvUpInfo [i] = new LevelupInfo(); } askillsLvUpInfo [i].oldLevel = askills [i].getLevel(); askillsLvUpInfo [i].oldExp = askills [i].getEXP(); askillsLvUpInfo [i].oldExpUp = askills [i].getEXPUp(); askillsLvUpInfo [i].oldExpDown = askills [i].getEXPDown(); } } }
public void Show(LevelupInfo levelupInfo) { if (this.showLevelupInfo == null) { this.showLevelupInfo = levelupInfo; this.SetInfo(); base.Show(); this.canPlayEffect = true; } else { this.levelupInfoQueue.Enqueue(levelupInfo); } }
/** 初始化新经验条 */ private LevelupInfo createLevelupInfo(StarSoul oldStarSoul, StarSoul newStarSoul) { LevelupInfo levelupInfo = new LevelupInfo(); levelupInfo.newExp = newStarSoul.getEXP(); levelupInfo.newExpDown = EXPSampleManager.Instance.getEXPDown(newStarSoul.getEXPSid(), newStarSoul.getLevel()); levelupInfo.newExpUp = EXPSampleManager.Instance.getEXPUp(newStarSoul.getEXPSid(), newStarSoul.getLevel()); levelupInfo.newLevel = newStarSoul.getLevel(); levelupInfo.oldExp = oldStarSoul.getEXP(); levelupInfo.oldExpDown = EXPSampleManager.Instance.getEXPDown(oldStarSoul.getEXPSid(), oldStarSoul.getLevel()); levelupInfo.oldExpUp = EXPSampleManager.Instance.getEXPUp(oldStarSoul.getEXPSid(), oldStarSoul.getLevel()); levelupInfo.oldLevel = oldStarSoul.getLevel(); return(levelupInfo); }
public void getOldCardInfo() { if (IntensifyCardManager.Instance.getMainCard() == null) { return; } Card tmpCard = IntensifyCardManager.Instance.getMainCard(); cardLvUpInfo = new LevelupInfo(); cardLvUpInfo.oldLevel = tmpCard.getLevel(); cardLvUpInfo.oldExp = tmpCard.getEXP(); cardLvUpInfo.oldExpUp = tmpCard.getEXPUp(); cardLvUpInfo.oldExpDown = tmpCard.getEXPDown(); cardLvUpInfo.orgData = tmpCard.Clone(); }
/** 初始化经验条信息 */ LevelupInfo initExp(long _oldExp, long _newExp) { LevelupInfo lvinfo = new LevelupInfo(); lvinfo.newExp = _newExp; lvinfo.newExpDown = MountsManagerment.Instance.getEXPDown(expToLevel(_newExp)); lvinfo.newExpUp = MountsManagerment.Instance.getEXPUp(expToLevel(_newExp)); lvinfo.newLevel = expToLevel(_newExp); lvinfo.oldExp = _oldExp; lvinfo.oldExpDown = MountsManagerment.Instance.getEXPDown(expToLevel(_oldExp)); lvinfo.oldExpUp = MountsManagerment.Instance.getEXPUp(expToLevel(_oldExp)); lvinfo.oldLevel = expToLevel(_oldExp); lvinfo.orgData = null; return(lvinfo); }
/// <summary> /// 经验条飞 /// </summary> private void updateExpBar() { LevelupInfo levelupInfo; if (oldStarSoul == null) { levelupInfo = createLevelupInfo(starSoul, starSoul); } else { levelupInfo = createLevelupInfo(oldStarSoul, starSoul); } expLabel.text = EXPSampleManager.Instance.getExpBarShow(starSoul.getEXPSid(), starSoul.getEXP()); expBar.init(levelupInfo); }
//获取献祭前主卡技能信息 public void getOldSkillInfo() { if (hasMainEquip() == false) { return; } Equip tmpEquip = main.equip; levelInfo = new LevelupInfo(); levelInfo.oldLevel = tmpEquip.getLevel(); levelInfo.oldExp = tmpEquip.getEXP(); levelInfo.oldExpUp = tmpEquip.getEXPUp(); levelInfo.oldExpDown = tmpEquip.getEXPDown(); }
/** 初始化经验条信息 */ public LevelupInfo createLevelupInfo() { MountsManagerment manager = MountsManagerment.Instance; long oldExp = manager.getMountsExp(); LevelupInfo lvinfo = new LevelupInfo(); lvinfo.newExp = oldExp; lvinfo.newExpDown = manager.getEXPDown(expToLevel(oldExp)); lvinfo.newExpUp = manager.getEXPUp(expToLevel(oldExp)); lvinfo.newLevel = expToLevel(oldExp); lvinfo.oldExp = oldExp; lvinfo.oldExpDown = manager.getEXPDown(expToLevel(oldExp)); lvinfo.oldExpUp = manager.getEXPUp(expToLevel(oldExp)); lvinfo.oldLevel = expToLevel(oldExp); lvinfo.orgData = null; return(lvinfo); }
public void SetLevelupInfo(int level, string texture, string explain) { if (string.IsNullOrEmpty(texture) || string.IsNullOrEmpty(explain)) { return; } if (this.dic_levelupInfo.ContainsKey(level)) { this.dic_levelupInfo[level].AddTexExplain(texture, explain); } else { LevelupInfo levelupInfo = new LevelupInfo(level); levelupInfo.AddTexExplain(texture, explain); this.dic_levelupInfo.Add(level, levelupInfo); } }
private LevelupInfo createLevelupInfo(Equip oldupequip, Equip newupequip) { LevelupInfo levelupinfo = new LevelupInfo { newExp = newupequip.getrefineEXP(), newExpDown = EXPSampleManager.Instance.getRefineEXPDown(newupequip.getRefineExpSid(), newupequip.getrefineLevel()), newExpUp = EXPSampleManager.Instance.getRefineEXPUp(newupequip.getRefineExpSid(), newupequip.getrefineLevel()), newLevel = newupequip.getrefineLevel(), oldExp = oldupequip.getrefineEXP(), oldExpDown = EXPSampleManager.Instance.getRefineEXPDown(oldupequip.getRefineExpSid(), oldupequip.getrefineLevel()), oldExpUp = EXPSampleManager.Instance.getRefineEXPUp(oldupequip.getRefineExpSid(), oldupequip.getrefineLevel()), oldLevel = oldupequip.getrefineLevel() }; return(levelupinfo); }
//_type 指定的话,一般用于skill为空的时候 public void updateButton(LevelupInfo data, Card card) { this.card = card; skillData = (Skill)data.orgData; int skillType = 0; barCtrl.init(data); barCtrl.setLevelUpCallBack(onLevelUp); barCtrl.endCall = levelUpEffect; if (data != null) { skillType = skillData.getSkillStateType(); levelNow = data.oldLevel; skillLevel.text = "Lv." + levelNow + "/" + Mathf.Min(skillData.getMaxLevel(), card.getLevel() + 5); textLabel.text = skillData.getName(); skillDesc.text = skillData.getDescribeByLv(levelNow); expLabel.text = skillData.getEXP() + "/" + skillData.getEXPUp(); } if (skillData != null) { ResourcesManager.Instance.LoadAssetBundleTexture(skillData.getIcon(), skillIcon); } else { if (skillType == TYPE_RED) { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.SKILLIMAGEPATH + "Skill_Null", skillIcon); } else if (skillType == TYPE_YELLOW) { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.SKILLIMAGEPATH + "Skill_Null", skillIcon); } else if (skillType == TYPE_BLUE) { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.SKILLIMAGEPATH + "Skill_Null", skillIcon); } } }
/// <summary> /// 更新属性 /// </summary> /// <param name="index">次序</param> /// <param name="textName">附加属性文本</param> /// <param name="oldExp">老附加属性经验</param> /// <param name="attrExp">新附加属性经验</param> /// <param name="oldAttr">原始属性值</param> /// <param name="attr">附加属性值</param> public bool updateAttributes(int index, string textName, int oldExp, long newExp, int oldAttr, int attr) { if (newExp >= EXPSampleManager.Instance.getMaxExp(EXPSampleManager.SID_USER_ATTR_ADD_EXP)) { return(false); } // 获得经验对于的卡片附加等级 int currentGrade = Card.getAttrAddGrade(newExp); // 获得经验对于的卡片附加等级 int oldGrade = Card.getAttrAddGrade(oldExp); // 增加等级 int addGrade = currentGrade - oldGrade; // 最大等级 int maxGrade = EXPSampleManager.Instance.getMaxLevel(EXPSampleManager.SID_USER_ATTR_ADD_EXP) - 1; // 老等级段经验下线 long oldExpNow = EXPSampleManager.Instance.getEXPDown(EXPSampleManager.SID_USER_ATTR_ADD_EXP, oldGrade + 1); // 老等级段经验上线 long oldExpMax = EXPSampleManager.Instance.getEXPUp(EXPSampleManager.SID_USER_ATTR_ADD_EXP, oldGrade + 1); // 当前等级段经验下线 long currentExpNow = EXPSampleManager.Instance.getEXPDown(EXPSampleManager.SID_USER_ATTR_ADD_EXP, currentGrade + 1); // 当前等级段经验上线 long currentExpMax = EXPSampleManager.Instance.getEXPUp(EXPSampleManager.SID_USER_ATTR_ADD_EXP, currentGrade + 1); LevelupInfo info = new LevelupInfo(); info.oldLevel = oldGrade; info.newLevel = currentGrade; info.oldExp = oldExp; info.newExp = newExp; info.oldExpUp = oldExpMax; info.oldExpDown = oldExpNow; info.newExpUp = currentExpMax; info.newExpDown = currentExpNow; expBar.init(info); setLevelLabel(currentGrade, maxGrade); setTextNameLabel("attr_" + textName); if (attr > 0) { setTextValueLabel(oldAttr.ToString() + "[64ED6E]+" + attr.ToString()); } else { setTextValueLabel(oldAttr.ToString()); } bool isUpLevel = false; if (newExp >= EXPSampleManager.Instance.getMaxExp(EXPSampleManager.SID_USER_ATTR_ADD_EXP)) { gameObject.SetActive(false); } else { gameObject.SetActive(true); // 等级提升特效 if (addGrade > 0) { if (index < 3) { expBar.endCall = ShowUpEffect; } else { textValueLabel.gameObject.SetActive(true); } isUpLevel = true; } } return(isUpLevel); }
public void Initialize(Card _oldCard, Card _newCard, CallBack _callBack) { this.callBack = _callBack; //先存好经验 LevelupInfo info = new LevelupInfo(); info.oldLevel = _oldCard.getLevel(); info.oldExp = _oldCard.getEXP(); info.oldExpUp = _oldCard.getEXPUp(); info.oldExpDown = _oldCard.getEXPDown(); info.orgData = _oldCard.Clone(); info.newLevel = _newCard.getLevel(); info.newExp = _newCard.getEXP(); info.newExpUp = _newCard.getEXPUp(); info.newExpDown = _newCard.getEXPDown(); //然后存卡片技能经验 LevelupInfo[] msk = null; Skill[] oldMskills = _oldCard.getSkills(); Skill[] newMskills = _newCard.getSkills(); if (oldMskills != null && oldMskills.Length > 0) { msk = new LevelupInfo[oldMskills.Length]; for (int i = 0; i < oldMskills.Length; i++) { if (msk [i] == null) { msk [i] = new LevelupInfo(); } msk [i].oldLevel = oldMskills [i].getLevel(); msk [i].oldExp = oldMskills [i].getEXP(); msk [i].oldExpUp = oldMskills [i].getEXPUp(); msk [i].oldExpDown = oldMskills [i].getEXPDown(); msk [i].newLevel = newMskills [i].getLevel(); msk [i].newExp = newMskills [i].getEXP(); msk [i].newExpUp = newMskills [i].getEXPUp(); msk [i].newExpDown = newMskills [i].getEXPDown(); msk [i].orgData = newMskills [i]; } } LevelupInfo[] bsk = null; Skill[] oldBskills = _oldCard.getBuffSkills(); Skill[] newBskills = _newCard.getBuffSkills(); if (oldBskills != null && oldBskills.Length > 0) { bsk = new LevelupInfo[oldBskills.Length]; for (int i = 0; i < oldBskills.Length; i++) { if (bsk [i] == null) { bsk [i] = new LevelupInfo(); } bsk [i].oldLevel = oldBskills [i].getLevel(); bsk [i].oldExp = oldBskills [i].getEXP(); bsk [i].oldExpUp = oldBskills [i].getEXPUp(); bsk [i].oldExpDown = oldBskills [i].getEXPDown(); bsk [i].newLevel = newBskills [i].getLevel(); bsk [i].newExp = newBskills [i].getEXP(); bsk [i].newExpUp = newBskills [i].getEXPUp(); bsk [i].newExpDown = newBskills [i].getEXPDown(); bsk [i].orgData = newBskills [i]; } } LevelupInfo[] ask = null; Skill[] oldAskills = _oldCard.getAttrSkills(); Skill[] newAskills = _newCard.getAttrSkills(); if (oldAskills != null && oldAskills.Length > 0) { ask = new LevelupInfo[oldAskills.Length]; for (int i = 0; i < oldAskills.Length; i++) { if (ask [i] == null) { ask [i] = new LevelupInfo(); } ask [i].oldLevel = oldAskills [i].getLevel(); ask [i].oldExp = oldAskills [i].getEXP(); ask [i].oldExpUp = oldAskills [i].getEXPUp(); ask [i].oldExpDown = oldAskills [i].getEXPDown(); ask [i].newLevel = newAskills [i].getLevel(); ask [i].newExp = newAskills [i].getEXP(); ask [i].newExpUp = newAskills [i].getEXPUp(); ask [i].newExpDown = newAskills [i].getEXPDown(); ask [i].orgData = newAskills [i]; } } Initialize(_newCard, info, msk, bsk, ask); }
//初始化,带入3大类技能的升级信息 public void Initialize(Card role, LevelupInfo info, LevelupInfo[] msk, LevelupInfo[] bsk, LevelupInfo[] ask) { this.card = role; this.mskillsLvUpInfo = msk; this.bskillsLvUpInfo = bsk; this.askillsLvUpInfo = ask; this.cardLvUpInfo = info; oldCard = info.orgData as Card; cardimage.alpha = 0; ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.CARDIMAGEPATH + role.getImageID(), cardimage); CardBaseAttribute attrOldEff = CardManagerment.Instance.getCardWholeAttr(oldCard); CardBaseAttribute attrNewEff = CardManagerment.Instance.getCardWholeAttr(role); CardBaseAttribute attrAddon = CardManagerment.Instance.getCardAppendEffectNoSuit(role); _oldAttr = new int[5] { attrOldEff.getWholeHp(), attrOldEff.getWholeAtt(), attrOldEff.getWholeDEF(), attrOldEff.getWholeMAG(), attrOldEff.getWholeAGI() }; _newAttr = new int[5] { attrNewEff.getWholeHp(), attrNewEff.getWholeAtt(), attrNewEff.getWholeDEF(), attrNewEff.getWholeMAG(), attrNewEff.getWholeAGI() }; _addAttr = new int[5] { (attrNewEff.getWholeHp() - attrOldEff.getWholeHp()), (attrNewEff.getWholeAtt() - attrOldEff.getWholeAtt()), (attrNewEff.getWholeDEF() - attrOldEff.getWholeDEF()) , (attrNewEff.getWholeMAG() - attrOldEff.getWholeMAG()), (attrNewEff.getWholeAGI() - attrOldEff.getWholeAGI()) }; _step = new int[5] { setStep(attrOldEff.getWholeHp(), attrNewEff.getWholeHp()), setStep(attrOldEff.getWholeAtt(), attrNewEff.getWholeAtt()), setStep(attrOldEff.getWholeDEF(), attrNewEff.getWholeDEF()), setStep(attrOldEff.getWholeMAG(), attrNewEff.getWholeMAG()), setStep(attrOldEff.getWholeAGI(), attrNewEff.getWholeAGI()) }; _addonAttr = new int[5] { attrAddon.getWholeHp(), attrAddon.getWholeAtt(), attrAddon.getWholeDEF(), attrAddon.getWholeMAG(), attrAddon.getWholeAGI() }; _addonAttrLv = new int[] { CardManagerment.Instance.getCardAttrAppendLevel(role, AttributeType.hp), CardManagerment.Instance.getCardAttrAppendLevel(role, AttributeType.attack), CardManagerment.Instance.getCardAttrAppendLevel(role, AttributeType.defecse), CardManagerment.Instance.getCardAttrAppendLevel(role, AttributeType.magic), CardManagerment.Instance.getCardAttrAppendLevel(role, AttributeType.agile), }; cardName.text = QualityManagerment.getQualityColor(role.getQualityId()) + role.getName(); int jobId = role.getJob(); jobSprite.spriteName = CardManagerment.Instance.qualityIconTextToBackGround(jobId) + "s"; //属性界面“力”系背景(力系和毒系职业用) if (jobId == 1 || jobId == 4) { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.BACKGROUNDPATH + "card_topBackGround_1", topBackGround); } //属性界面“敏”系背景(反和敏职业用) else if (jobId == 3 || jobId == 5) { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.BACKGROUNDPATH + "card_topBackGround_2", topBackGround); } //属性界面“魔”系背景(魔和辅职业用) else { ResourcesManager.Instance.LoadAssetBundleTexture(ResourcesManager.BACKGROUNDPATH + "card_topBackGround_3", topBackGround); } nowLv = oldCard.getLevel(); levelLabel.text = "Lv." + nowLv + "/" + role.getMaxLevel(); evoSprite.spriteName = card.isMainCard() ? "attr_evup" : "attr_ev"; if (EvolutionManagerment.Instance.getMaxLevel(role) == 0) { evoLabel.text = LanguageConfigManager.Instance.getLanguage("Evo10"); } else { evoLabel.text = role.isMainCard()? role.getSurLevel() + "/" + SurmountManagerment.Instance.getMaxSurLevel(role): role.getEvoLevel() + "/" + role.getMaxEvoLevel(); } combat.text = " " + CombatManager.Instance.getCardCombat(oldCard); for (int i = 0; i < attrLabels.Length; i++) { attrLabels [i].text = _oldAttr [i] + ""; } for (int i = 0; i < addAttrLabels.Length; i++) { addAttrLabels [i].text = ""; } StartCoroutine(Utils.DelayRun(() => { canSeeAddon = false; step = 0; nextSetp = 1; canRefresh = true; MaskWindow.LockUI(); }, 0.5f)); }
// public void init(LevelupInfo info) { if (SliderBar != null) { SliderBar.value = 0; } if (FrontBar != null) { FrontBar.fillAmount = 0; } ExpNow = 0; hasTrigger = false; expAll = info.newExp - info.oldExp; expTime = expAll; LevelNow = info.oldLevel; // 老等级升级所需要的经验 long length = info.oldExpUp - info.oldExpDown; long newLength = length; // 老等级多出的经验 ExpNow = info.oldExp - info.oldExpDown; // 新等级多出的经验 ExpTarget = info.newExp - info.newExpDown; levelcount = info.newLevel - info.oldLevel; if (levelcount > 0) { //新等级升级所需要的经验 newLength = info.newExpUp - info.newExpDown; } if (newLength == 0) { newLength = ExpTarget; finishPoint = 1; } else { finishPoint = (float)ExpTarget / (float)newLength; } //如果满了 那么显示条直接填满 if (finishPoint >= 1) { finishPoint = 0.99f; SliderBar.value = 1; } if (length == 0) { return; } startPoint = (float)ExpNow / (float)length; if (startPoint == 1) //起始点不可能是1 { startPoint = 0; } if (SliderBar != null) { SliderBar.value = startPoint; } if (FrontBar != null) { FrontBar.fillAmount = startPoint; } beginExpAnim = true; if (levelcount > 1) { sp = (int)((float)expAll / (levelcount * 4f)); } else { sp = (int)((float)expAll / 4); } }