public LevelingAction(LevelingType levelingType, ClassType classType, int currentLevel, int classLevel) : base(InteractionType.LEVELING) { LevelingType = levelingType; ClassType = classType; CurrentLevel = currentLevel; ClassLevel = classLevel; ParamAdd1 = ((int)levelingType * 100) + (int)classType; ParamAdd2 = ((int)currentLevel * 100) + (int)classLevel; }
public Stat(float points, LevelingType levelType) { levelingType = levelType; CurrentPoints = WithAccuracy(points); }
public void SetLevelingType(LevelingType lt) { levelingType = lt; }