public void SwitchLevelScript(int sceneIndex) { switch (sceneIndex) { case 1: Level_one levelScript = GetComponent <Level_one>(); quests = levelScript.GetQuests(); break; case 2: // Console.WriteLine("Case 2"); break; case 4: // Console.WriteLine("Case 2"); break; case 5: // Console.WriteLine("Case 2"); break; case 6: // Console.WriteLine("Case 2"); break; default: print("Default case"); break; } }
public void SwitchLevelScript(int sceneIndex) { switch (sceneIndex) { case 1: Level_one levelScript = FindObjectOfType <Level_one>(); levelScript.CollectGem(); break; case 2: // Console.WriteLine("Case 2"); break; case 4: // Console.WriteLine("Case 2"); break; case 5: // Console.WriteLine("Case 2"); break; case 6: // Console.WriteLine("Case 2"); break; default: print("Default case"); break; } }