void Start() { FindObjectOfType <Controller>().SetGain(0); Manager.Sound.SetIndex(2); _completed = false; _startingEdge = LevelUtilities.ChooseRandomEdge(); Manager.Spawn.PurpleFeet(_startingEdge); FeetObject.OnCollision += Feet; Pointer.Click += Touchpad; _turnLeft = LevelUtilities.GenerateRandomBool(); Manager.Sound.PlayNextVoiceover(2.0f); }
void Start() { Manager.Sound.SetIndex(11); FindObjectOfType <Controller>().SetGain(0); _startingEdge = LevelUtilities.ChooseRandomEdge(); _turnLeft = LevelUtilities.GenerateRandomBool(); Manager.Spawn.PurpleFeet(_startingEdge); FeetObject.OnCollision += Feet; Pointer.Click += Touchpad; useIndividualized = LevelUtilities.GenerateRandomBool(); usePositive = LevelUtilities.GenerateRandomBool(); Manager.Sound.PlayNextVoiceover(2.0f); //#13 position & follow path count = 0; totalCount = 0; Manager.Experiment.GetWalkthroughAlgorithm(out algorithm); Manager.Experiment.GetThreshold(algorithm, out positiveAlg, out negativeAlg); negativeAvg = -0.2f; positiveAvg = 0.4f; SetupFMS(); }