private void Update() { if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Joystick1Button8) || Input.GetKeyDown(KeyCode.KeypadEnter)) { levelTransition.FadeToNextLevel(); } }
public void PlayerTwoSet() { teamTwoColor = SetTeamColor(teamTwoColor); GameData.SetTeamNames(TeamOneInput.text, TeamTwoInput.text); GameData.SetTeamColors(teamOneColor, teamTwoColor); LevelTransition.FadeToNextLevel(); }
private void TutorialMode() { // Hyper Jump Countdown time -= Time.deltaTime; timerText.text = $"Time to Hyper Jump: {time.ToString("n3")}"; if (time <= 1) { levelTransition.FadeToNextLevel(); } }
public void OnPostGoal() { goalScored = false; if (endGame) { LevelTransition.FadeToNextLevel(); } if (teamOneScore >= scoreToWin) { OnWin(GameData.TeamOneName); } else if (teamTwoScore >= scoreToWin) { OnWin(GameData.TeamTwoName); } else { Confetti.Stop(); Scoreboard.HideMessage(); ResetAllPiecesToStart(); Time.timeScale = 1f; } }